Quote Originally Posted by Engineer View Post
Time limits shouldn't equal difficulty. If SE removes the time limits, then they have an excuse to make the content even more difficult than it is now. This would be ok because if players get to a boss and can't defeat it, they can keep trying until they do.

Also I think without the time limits, SE can extend the life of dungeons simply by adding coffer keys within the dungeons, and special optional NM's.

Agree that Time Limit shouldn't equal difficulty. I think it is quite the opposite actually. If SE rely on time limit for difficulty, then they are having problem making the content difficult and boss fight challenging. Challenge should come from killing Elite Monsters on the way and fighting the boss at the end. I hate the ides of time limit because everyone just skip through contents, what about first time people who enter the Instance and want to do quest in there or even watch the cut scene? People would yell "Hurry up! Go! Go! Go!" I absolutely hate doing The Dzemael Darkhold, everyone use the same tactic and train mob on the way. Alway hear the same line from leader "Go! Go! Go!" it get old and very annoying. There is no strategy involved at all. By the time it was finish you feel like you don't accomplish anything because it was rush through and skipping everything on the way. If there is a time limit, it should be at the very end where you earn it as an achievement only.