Have time limits where it makes sense, leave 'em out where it doesn't. There should be both kinds. I like the idea of speedruns, and I can see Toto-Rak was designed for only 1 boss kill. I HATE the aggro and run in DH but don't know how to do speedrun without it.

But yes, make sure to have big huge dungeons where groups can spend time fighting mobs, completing puzzles, fighting several NM/Bosses, and looking for rare spawn chests.

Also, give us timed dungeons where a tunnel is going to collapse any minute, or a wizard is charging up an evil spell and it will go off in 45 minutes...

Have a timer that counts up, doesn't kick you out but you get a 5th chest if it is < 50 minutes.

There should be great variety in our activities, both timed and not, instanced and not, hardcore and not...

We need additional types of content than Ifrit type BCNM and times dungeons like DH. There is nothing inherently wrong with either kind, we just need them and a great deal more.

I believe they can satisfy a majority of players by not just sticking to 2 different formulas for every single activity.