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  1. #11
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    Join Date
    Mar 2011
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    Quote Originally Posted by Xoo View Post
    If they removed the timer, wouldn't that allow players/Linkshells to completely occupy or 'hold' the dungeon so that no more can enter? If this is the case, what's to stop any player with an alt character entering and deliberately leaving themselves inside to keep others out?
    I'm sure SE won't have problem creating multiple Instances for many group. If server cost is an issue, they can do a hidden timer, let say 2 hours you automatic get kick out for Instances. Just don't make it if you rush through really fast you get better reward. I feel that is not challenge or fun, more like frustration and stressful.


    Quote Originally Posted by Anima View Post
    I disagree with removing Time Limits. Maybe you can remove it in Future Content, but when that content is "adjusted" so that It could go "Without" Time Limit.

    Imagine DH without Time Limit, people could kill all the mobs, and leave just the boss. Then they re-buff, re-group, etc and Fight the Boss. If they die, they can just return to entrance, and do it again endlessly, without having to fight the mobs and can zerg the boss even more than what we already can. Where is the "Risk=Reward" in that? I think Time Limit plays out nicely with what the content we have. (That has Time Limit)

    I'd rather have SE work on New Instanced Dungeon/Instanced Content rather than adding/removing unnecesary things on the old ones. Only Problem I see on contents from such Areas(DH, Thousand Maws, Faction Gears, etc) are how they're very undermined compared to Single-Double+ stacked Materia Gear.
    This wouldn't happen because your Gear will be all broken and you need to repair it, repair also cost materials. I doubt everyone in the group have max out Crafting Job and carry tons of repair materials with them. Boss also get reset anyway, so let them try again if they wanted to, there is really no harm. Also, there is any different from exiting the Instances and going in again with time limit and no time limit anyway. It's the same thing. It basically the same thing. I just don't want SE to think that putting time limit in Instances = Challenging because it is not. If they put every time limit on instances, I will bet that people will just train and use the same tactic over and over again. Not only that, Instances will be quickly over due to people rushing. Also with time limit people will get upset very easily, well it because you always watching the clock rather then team work and helping everyone out. If you died too much, I will guarantee they will let your body lay there and rotted.
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    Last edited by Darkrose; 12-22-2011 at 08:45 PM.