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  1. #11
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Ilean View Post
    I really don't care either way.

    First time that came to my mind about time limits is that they tip the game a bit more towards class stacking, but one second later I decided class stacking is just a symptom of a deeper problem.

    I think that at the moment time limits don't have any effect on gameplay and there is also the technical side. Running an instance takes computational resources, having no time limits would mean that a party can go afk inside a dungeon and keep the instance alive forever.
    Right, class stacking is a symptom of Square's inability to properly balance their classes. I think until Square figures out how to do so since every patch there is a flavor of the month overpowered class, time limits should be removed to allow players who wish to use the class they want to use to not have to worry about it.

    I agree with the OP, the party still has to be skilled enough to get through the dungeon, and if you're with a bunch of unskilled players, you're going to wipe, regardless of time limit or not. And as OP pointed out, the time limit is resettable in Dzmael and a longer time limit or a removed one would allow a party in Toto-rak to be able to take on more content at once.

    Elitists would argue that removing the time limit would lower the bar, but people who clear Dzmael faster will be able to access it more often, so I don't think that's much of an issue either. It will simply allow more players with sub-optimal character classes to be able to play it, as you still need a certain modicum of skill to prevent your party from wiping in Dzmael. Those who clear ir faster will be able to re-enter it faster, and those who are playing the suboptimal classes for this dungeon are probably the types of players (such as I) who just want to experience the content and see how it's like - not to spam it repeatedly.
    (6)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  2. #12
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yeah, uhh, that isn't a proper benefit. Nobody will buy it.

    If you want to drive your own agenda you need to provide something better for those getting the short end of the stick.
    (1)

  3. #13
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I agree with the OP. After they add some more instanced dungeons, it's fine if they put time limits on some so those who like that kind of challenge can experience it. But as it stands, we only have two instanced dungeons and they're all timed.

    This completely negates using them as leveling content, as people will skip whatever trash they can and go straight to the bosses.

    Despite Yoshi-P's new mission statement of having a variety of leveling options, the dev team keeps completely killing all options but grind party camps.

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    109
    Couldn't agree more, time limit should be remove. Difficult of Instances should not base on time limit at all, that is just plain dumb and lazy work for developer. Take Dzemael Darkhold for example. They put a whole lot of Elite Mob in the Instances, but you can just run through really fast making them disappeared. You don't even need to kill any of them, running through and touching stuff. I don't understand people ideas of fun and enjoyment here because simply put this is not fun to do. Do you feel you accomplish something during a speed run? Because all you did was run through all the content the developer put in in 10 - 15 minutes then kill the boss at the end for drop. Do you want all the Instances to be like this? Rush through all the content to get through the last boss?

    Instances should be fun and challenging, killing Elite and side boss on the way. Make it long, challenging and worthwhile. Tell me any MMORPG where Instances have time limit, and you touch stuff for the mob to disappear? Oh I just beat an Instances I feel so proud of because I run through it really fast, skipping every mob on the way. Don't people not understand if they make all Instances like this then everybody is using the same tactic? There is no Challenge here at all because you didn't do anything except skip through all the mobs.
    (12)

  5. #15
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    They put a whole lot of Elite Mob in the Instances, but you can just run through really fast making them disappeared
    This has nothing to do with the time limit in place. Lol'd.
    (1)

  6. #16
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I agree with OP.

    Also what could work is adding Instances like Dynamis (ffxi), where as you continue through you can get time extenders so you can remain in the instance longer to get more of it accomplished.

    Having a variety of differant types of Instances I think would be most apropriate, so everyone can enjoy all the differant types and they wont just be a loop of the same instance with differant mobs and areas.
    Have your timers, your no-timers and your time extenders. I think we can all agree on that.
    (5)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    109
    Quote Originally Posted by Betelgeuzah View Post
    This has nothing to do with the time limit in place. Lol'd.
    Well it obviously what the developer want you to do anyway. Who would stop and kill any of the Elite Mob when you can make it disappear to save time? If there is no time limit, they wouldn't put in artifact to touch to make the mob disappeared.
    (3)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Darkrose View Post
    Well it obviously what the developer want you to do anyway. Who would stop and kill any of the Elite Mob when you can make it disappear to save time? If there is no time limit, they wouldn't put in artifact to touch to make the mob disappeared.
    People that wants to exp at dzemael?
    (0)

  9. #19
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree with the OP, reason DH is such a mess is because people don't clear the dungeon they just train it.

    Good example is the guy above who said the most rewarding aspect of the game was a speed run through DH and yet that involved ignoring the majority of the trash mobs and zerging the bosses with archers, nothing rewarding about that IMO.

    Personally I think for DH they should remove the actual dungeon timer and only make bosses pop after you have cleared the area of monsters, then have the actually boss have an enrage timer.
    (8)

  10. #20
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Also please remove the minimum pt-size limit. With this population the requirements are just too much for many of of the few of us.
    (4)

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