Quote Originally Posted by Ilean View Post
I really don't care either way.

First time that came to my mind about time limits is that they tip the game a bit more towards class stacking, but one second later I decided class stacking is just a symptom of a deeper problem.

I think that at the moment time limits don't have any effect on gameplay and there is also the technical side. Running an instance takes computational resources, having no time limits would mean that a party can go afk inside a dungeon and keep the instance alive forever.
Right, class stacking is a symptom of Square's inability to properly balance their classes. I think until Square figures out how to do so since every patch there is a flavor of the month overpowered class, time limits should be removed to allow players who wish to use the class they want to use to not have to worry about it.

I agree with the OP, the party still has to be skilled enough to get through the dungeon, and if you're with a bunch of unskilled players, you're going to wipe, regardless of time limit or not. And as OP pointed out, the time limit is resettable in Dzmael and a longer time limit or a removed one would allow a party in Toto-rak to be able to take on more content at once.

Elitists would argue that removing the time limit would lower the bar, but people who clear Dzmael faster will be able to access it more often, so I don't think that's much of an issue either. It will simply allow more players with sub-optimal character classes to be able to play it, as you still need a certain modicum of skill to prevent your party from wiping in Dzmael. Those who clear ir faster will be able to re-enter it faster, and those who are playing the suboptimal classes for this dungeon are probably the types of players (such as I) who just want to experience the content and see how it's like - not to spam it repeatedly.