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  1. #1
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51

    Please Remove The Time Limits On Current And Future Dungeons.

    The time limits on dungeon are unnecessary, and would make playing them alot more fun.

    Examples Below.

    The Thousand Maws of Toto-Rak.

    After clearing one boss, you have to restart the whole dungeon just to fight another. I think if we were able to fight all bosses without restarting would be for the best. It would be kool to actually stay in the dungeon and tackle one boss after another.

    If a party couldnt clear this dungeon, im sure it wouldnt be because of the time limit, so why have it?

    Dzemael Darkhold

    You run through all enemies and get to a boss, now lets say you die and return from the start of the dungeon, you have to do it all over again anyway, so whats the point of the time limit? The time limit just makes players leave and come back in just to reset the timer, which is unnecessary.

    My Thoughts

    Im just saying the game would benefit more if the time limits on dungeons were gone. I think players would like to feel a sense of immersion in dungeons. Time limits just make players skip content and try to take the fastest routes through it instead of enjoying it, ala Darkhold.

    I really hope time limits of dungeons are done away with, for the current, and future dungeons.

    If a party couldnt clear A dungeon, im sure it wouldnt be because of the time limit, it would because of the Difficulty, and thats the way it should be.

    Time limits do not equal difficulty, it equals speed running through content instead of actually enjoying it.

    Also, light parties or fewer would actually be able to clear it, just alot slower if there wasnt a time limit. Im sure there are alot of players out there that want to show they can duo a dungeon right up , this can be possible without a time limit.

    Thoughts?
    (64)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  2. #2
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    Mar 2011
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    /thread immediately.
    (5)

  3. #3
    Player
    Rau's Avatar
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    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Take it away, but remove any chances of drops after a certain time.

    At the risk of sounding like a douche, shouldn't be rewarding people for under performing.

    EDIT: And if you're so confident that you can duo it, you probably already have the drops so it won't matter.
    (5)
    Last edited by Rau; 12-22-2011 at 04:02 PM.

  4. #4
    Player
    Engineer's Avatar
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    May 2011
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    Limsa Lominsa
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    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Rau View Post
    Take it away, but remove any chances of drops after a certain time.

    At the risk of sounding like a douche, shouldn't be rewarding people for under performing.

    EDIT: And if you're so confident that you can duo it, you probably already have the drops so it won't matter.
    Do you like the time limits? if so, why?
    (4)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  5. #5
    Player
    Rau's Avatar
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    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Engineer View Post
    Do you like the time limits? if so, why?

    Because I firmly believe that people should be rewarded for performing well. Getting a speedrun drop for the Darkhold was the most fulfilling moment in this game so far for me.

    If you want to go through the dungeon at your own pace, go right ahead. There shouldn't be a time limit.
    However, the game should be rewarding skillful play (or something vaguely similar to it), instead of just clearing a room, wiping, and walking back repeatedly.
    (7)

  6. #6
    Player
    Guevara's Avatar
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    Oct 2011
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    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Rau View Post
    Because I firmly believe that people should be rewarded for performing well. Getting a speedrun drop for the Darkhold was the most fulfilling moment in this game so far for me.

    If you want to go through the dungeon at your own pace, go right ahead. There shouldn't be a time limit.
    However, the game should be rewarding skillful play (or something vaguely similar to it), instead of just clearing a room, wiping, and walking back repeatedly.

    to be honest I don't think that running through the dungeon following the tank who gets all the aggro, means to be skilful... It is much easier to just run than fight your way through....
    (2)

  7. #7
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    Quote Originally Posted by Rau View Post
    Because I firmly believe that people should be rewarded for performing well. Getting a speedrun drop for the Darkhold was the most fulfilling moment in this game so far for me.

    If you want to go through the dungeon at your own pace, go right ahead. There shouldn't be a time limit.
    However, the game should be rewarding skillful play (or something vaguely similar to it), instead of just clearing a room, wiping, and walking back repeatedly.
    I guess your standard of achievement and fulfilling moment in this game is quite low then. What is so challenging about training every mob on the way and get to the last boss? Do you know that any group can do that? I hardly find that any skillful because everyone is doing the same.
    (1)

  8. #8
    Player
    Rau's Avatar
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    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Darkrose View Post
    I guess your standard of achievement and fulfilling moment in this game is quite low then. What is so challenging about training every mob on the way and get to the last boss? Do you know that any group can do that? I hardly find that any skillful because everyone is doing the same.

    Come back when you have a speedrun achievement for Batraal and tell me you didn't need a group that was above average.
    The 15 minute run left little to no room for error.
    Even the Ifrit speed run was even easier once everyone in the party had good sync.


    And you don't even need to train all the mobs to beat it. You could go in, kill every essential mob in the Darkhold, and still have time to beat Batraal. This is easily 3-4 chests.

    It's already easy enough to get a normal win. Why make it easier?

    Which goes to my next point.

    Quote Originally Posted by Engineer View Post
    Players wouldnt be "Under performing" if they clear the dungeon, because clearing it, is WIN. To me Under performing is running through all the content just to kill the boss.
    When you're at work, and your boss gives you a deadline, do you turn it in a day later saying "but I finished it so I shouldn't be reprimanded even though it was late." ?

    If you really need all that time to go through it because of wiping/etc, I doubt you can kill the boss.
    If you're going through for exp killing every mob, you can still make it to Batraal.

    (Also, you shouldn't be going there for EXP. There are FAR more viable places to exp.)
    (1)

  9. #9
    Player Biggs's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rau View Post
    Because I firmly believe that people should be rewarded for performing well. Getting a speedrun drop for the Darkhold was the most fulfilling moment in this game so far for me.

    If you want to go through the dungeon at your own pace, go right ahead. There shouldn't be a time limit.
    However, the game should be rewarding skillful play (or something vaguely similar to it), instead of just clearing a room, wiping, and walking back repeatedly.
    With the exception of the boss fights, explain to me what "skillfull play" is being used by the other 6 people that just follow the tank and the mage through the dungeon run when you rush through it. To me, skill would be killing the mobs between you and the bosses in a timely manner, AND taking down the bosses, but SE clearly didn't design the dungeon to be conquered in that way. I find the whole darkhold system as it is now to be a giant joke and in no way does it actually challenge anyone to be skilled in anything more than staying together aand killing a few bosses. Everything else they seem to have put in that dungeon is merely a speed bump on the road to wasted content.
    (3)

  10. #10
    Player
    Engineer's Avatar
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    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Rau View Post
    At the risk of sounding like a douche, shouldn't be rewarding people for under performing.
    .
    Quote Originally Posted by Rau View Post
    Because I firmly believe that people should be rewarded for performing well. Getting a speedrun drop for the Darkhold was the most fulfilling moment in this game so far for me.

    If you want to go through the dungeon at your own pace, go right ahead. There shouldn't be a time limit.
    However, the game should be rewarding skillful play (or something vaguely similar to it), instead of just clearing a room, wiping, and walking back repeatedly.

    Players wouldnt be "Under performing" if they clear the dungeon, because clearing it, is WIN. To me Under performing is running through all the content just to kill the boss.

    Quote Originally Posted by Seif View Post
    Also please remove the minimum pt-size limit. With this population the requirements are just too much for many of of the few of us.
    Yes, This will be awesome since players can go in with their companions in the future, and enjoy the content.

    Quote Originally Posted by Crica View Post
    I agree with the OP sort of.

    Time limits should continue to be one of two options we can select when entering any dungeon - the other option being no time limits.

    That way hardcore players have a way to challenge themselves and compete with one another in the dungeons and casual players have a way to unwind and relax while having a good time with one another in dungeons.
    I think if there was no time limit, there should be Dungeon clear time hall of fame that can be viewed before entering a dungeon which shows the parties that beat the dungeon the fastest. i think this would be fair.
    (2)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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