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  1. #18
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    But topic after topic after topic gets old.
    Do you know how you keep an issue alive? By keeping it relevant. By talking about it. Who cares if the information is old, if it's kept current people will continue to chime in. Do you know how useful friggin "idea" threads have ever been in an mmo? Gets old? For whom? If you don't like seeing them don't open them. MCH are trying to bring the attention to square in the only way that's possible. By TALKING about them and why we don't like them. It doesn't matter if there's 1 thread or 500. That's the point. You say to speak up but then you say to not speak up. A change thread is far less useful than threads listing in no uncertain means the reasons things feel as they do.
    Look at ANY job that has ever fallen behind even a little. No, true balance is never going to happen. But seriously, enough doomsaying, enough wallowing.
    True balance? Nobody expects that. What people want is relative balance. We're not asking that all jobs are balanced to within less than 1% of each other. We're asking that we were balanced at all. Do you know how much gain you get from overheating on WF versus not overheating at all? Never you mind 100 potency it's closer to 10 than it is 20. Why is the job with the lowest personal rDPS contribution also the lowest damage. Why are our defensive CD's one of the worst? These are questions that needed answers to. What we got wasn't an answer, it was a change that led to the same destination but in a worse way

    At that, I also don't go looking for complexity to validate my sense of fun. I try the job, if I like it and have fun playing it, then I'm going to excel at it regardless of how simple/complex it is.
    You think these things are mutually exclusive and they're not. I enjoyed the job not only because of aesthetics but because of game feel. I like the aesthetics of black mage but have no desire to play it because it doesn't feel entertaining to play. This is linked and lined up with complexity. I wanted a job that requires varying levels of attention and found MCH the answer to that. And we'll talk about "excel" later. I came back after my lul in playing before HW launched about a week out. I came back specifically because I liked the idea of Astrologian. My name is the combination of two stars (one being a word taken from a two word name). And mind you I like AST but I liked MCH even more. It clicked. For all its faults it felt like a great job with lots of things for me to do and care about. Coming up with cooldown timers per fight felt really fun and doing napkin math and spreadsheeting it when I was out and about doing other things was engaging.

    No, MCH never felt complicated to me because I pushed myself to learn it even back in 3.0.
    I liked it when it was "bad", and I liked it when it was "good".
    That's nice and all but that has absolutely nothing to do with the fact that the number of things you care about, manage, and press has gone down. That is the problem. Good on you that you find it fine regardless. Unfortunately that appears to be a bit of an outlier opinion. Furthermore. These changes when it was "bad" and when it was "good" did not affect core gameplay past 3.01's change to Gauss Barrel. It played almost the same moving from 3.1 to 3.55 with the great increase in power coming at 3.2 and the biggest change happening to our rotation. This change is the equivalent of them taking away HE, B4B, and RS and calling us square. We're not square. And I'm not about to stop talking about the problems it has and why I or others are dissatisfied.

    Was anyone really expecting a huge buff before the savage content?
    Given that numbers were present in large capacity for susan, lak, and normal modes as well as in casual and hardcore content. Given that there is hard MATH available right NOW such as this example from our brothers on another forum (which to help show reference: the leftmost is not OHing, the right most is OH the difference is 8 potency)

    why yes. I would expect that in the face of so much evidence at least a friggin 5% flat buff to ANYTHING would be fine so we weren't the worst at everything. But even if things remained as they were, I liked the playstyle and the management because it breathed life into what was essentially a skeleton of the job from HW. Heat management kept the edge on what you would be doing when you were weaving shots and lining up CD's in the 1:30 rotation from HW. What I did not expect was even that to be removed so I can actually FEEL the lack of thought involved. I didn't start this job in HW because of this.

    And you think this is a pity thread? OP listed what he thought should happen after expressing why he felt the changes weren't good. This is the opposite of a pity thread. A pity thread would be the "i'm shelving summoner thread" but even that has well thought out arguments. If these threads bother you so much then feel free to not contribute to them.
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    Last edited by Elnidfse; 07-20-2017 at 03:03 AM.

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