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  1. #11
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vidu View Post
    post
    Alternatively: Keep it a challenge and allow people to queue for it via DF, like all the other floors should THEY choose to; meanwhile you lose nothing and can still go in with a pre-made and be coordinated - all whilst others that either can't get a pre-made, haven't got their usual group on, want to get a feel for it (practice). etc etc can access it.

    You literally lose nothing.
    (2)

  2. #12
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I would say the difficulty only really ramps up ~170ish. After near wiping there my party was suddenly like "shit did shit just get real?" Was fun navigating the dungeon and being strategic about mob pulling-- "snipe harambe over here lets kill him before he starts spamming his debuff. We can kill him before the patrol arrives!" But a luring trap got us on floor 189 ish. So close and nothing a pug could replicate or survive without heavy nerfs.
    (1)

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