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  1. #1
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90

    The Devs should hire players to test/give Job feedback

    Patch 4.0 in terms of job balancing has been absolutely terrible, and the recent 4.05 patch didn't improve much. With so much money made, how can there have been such a massive oversight? Can you guys hire more testers? It's unbelievable how broken and clunky many jobs feel, and this is coming from someone than mained & raided with Summoner (ahhh good ol Coil days). I played from 2.2 - 3.0 straight, every single day. Then with patch 3.1 on the horizon, I decided to quit for real life reasons; little did I know that it turned to 2 years. I return for 4.0 and there has never been more complaints. Look in-game, look on these forums, look on Reddit (kinda). I mean, Summoner ESPECIALLY didn't feel like ANYTHING that it used to. The last dungeon I played was so rage inducing (Bane HAHAHAHA, Aetherflow cancels, etc) that I decided to cancel my subscription again. I told myself patch 4.05 will determine if SE gets my money again. It's truly unbelievable.

    You guys need to hire more people to test your changes, and no I will not "wait" for patch 4.1, then 4.x or whatever. I did that during the Final Coil SMN MP struggle, to then get blessed in Heavensward, and now the job is hot garbage. With drastic changes like these, you lose the confidence and faith of players in your ability to gauge what works well, and what does not.
    (23)
    Last edited by Fatshine; 07-19-2017 at 05:25 AM.
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  2. #2
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    I don't understand why MMO developers don't get some mathematicians on their payroll. It seems they always miss the mark on some basic math when it comes to buffs/nerfs that the community than calculates out on the first few days after patch release.
    (37)

  3. #3
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I see other multiplayer games like Overwatch use special servers specifically for beta testing and balancing before launching it worldwide.

    While I understand this could be an issue with story driven content, for combat balances, a single server for players to sign up for just to try to find how classes properly balance would help immensely.

    I mean, for goodness sakes, SE had a moment when Ninja's found a rotation better than the one they had used for testing within a few days!
    (19)

  4. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fatshine View Post
    You guys need to hire more people to test your changes, and no I will not "wait" for patch 4.1, then 4.x or whatever. I did that during the Final Coil SMN MP struggle, to then get blessed in Heavensward, and now the job is hot garbage. With drastic changes like these, you lose the confidence and faith of players in your ability to gauge what works well, and what does not.
    Watch the ending credits, there are over 20 people who are just playtesters.

    Quote Originally Posted by Ametrine View Post
    I see other multiplayer games like Overwatch use special servers specifically for beta testing and balancing before launching it worldwide.
    Do realize (every time this is brought up) that an English-Language test server would only be for testing localization changes, not gameplay changes. The developers would never want to create a situation of duplicated effort where they have to localize changes THEN test if they work.

    With the games that have test servers, they often have the following limitations:
    1) The server is closed at all times until something needs to be tested
    2) Only the new content is available (sometimes the GM has to set a bunch of things on your test characters to start at that content)
    3) For non-native language (that means English for a Japanese game) tests are only concerned with localization, not gameplay, except where the gameplay was explicitly made easier for Western tastes.
    4) Feedback on features not requested testing never makes it back to the developers, only the feedback on the features requested testing. So again, Japanese game, only Japanese playtesters test the mechanics. English playtesters only test the tooltips, NPC's and cutscenes. It's also been stated that localization goes in both directions due to how the lore is setup.
    5) You will not be allowed to talk about the testing process, screenshots, video, and even letting your friends know about it likely means you are never allowed to test anything again*.

    We all saw an example of SE's testing process from video from MrHappy and MTQ 's media tour, and quite honestly I hope SE doesn't allow Western Media to do this again, because it riled up people based on subject-to-change details because the OPINION of the people they allowed in the media tour.

    Next time, if there is a next time, SE should not bring youtuber "channels"'s to the Media tour. Bring people who are capable of producing video for Youtube, but have neutral opinions on what the game should be.

    * Westerners have a bad habit of bragging, thus people who are in guilds/FC should never be permitted to test, otherwise they will always leak that content to their guildies to give them an advantage. In one game that I was a tester for, it was a never-ending revolving door trying to find testers that wouldn't leak information, and it even resulted in some features being dropped and never released due to the leaks. That's all you need is one of your testers to be a data miner, and having to push back or cancel content because that one tester leaked something that wasn't due out for the next few patch cycles.
    (10)
    Last edited by KisaiTenshi; 07-19-2017 at 05:53 AM.

  5. #5
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ametrine View Post
    I see other multiplayer games like Overwatch use special servers specifically for beta testing and balancing before launching it worldwide.

    While I understand this could be an issue with story driven content, for combat balances, a single server for players to sign up for just to try to find how classes properly balance would help immensely.

    I mean, for goodness sakes, SE had a moment when Ninja's found a rotation better than the one they had used for testing within a few days!
    Seriously! I honestly came back for 2 reasons.

    1.) Bahamut

    2.) See friends again

    Lv60 SMN was so trash that I was dumbfounded, then I read extensively other people's experiences from not only SMN, but other jobs. It's just, no. Disappointing is too light of a word to describe. Bahamut is not worth everything else being a hot mess.
    (1)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  6. #6
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Watch the ending credits, there are over 20 people who are just playtesters.
    Then those 20 people need to be fired.

    Okay, *sigh* that's just the angry gamer. Back to an actual response, those 20 people need to read feedback & interact with the player base.
    (11)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  7. #7
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by MomoOG View Post
    I don't understand why MMO developers don't get some mathematicians on their payroll. It seems they always miss the mark on some basic math when it comes to buffs/nerfs that the community than calculates out on the first few days after patch release.
    The issue is that they ARE mathematicians, who throw everything into Excel spreadsheets and call it good, when they could just make a PTR and have us break stuff for free
    (10)

  8. #8
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Since they don't make massive PTRs in order to not spoil the story and fights(which I support), I believe they should make a... kind of ptr where players are only able to hit the dummy and do 1 make up dungeon with a level 70 character, this way players would be able to give feedback on classes they feel that have odd gameplay/mechanics or very low/high numbers.
    (3)

  9. #9
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    PTRs don't necessarily make for better game balance (especially since most of the people invited don't even play to test, they play to see the new content early). Take Warcraft as a popular example. Blizzard does PTR testing for months and still often times spend weeks after a new patch hotfixing class and content balance. And though SE may drop the ball sometimes, FFXIV is still one of the better balanced MMOs out there. Unless SE could find a way to make sure the players invited to the PTR were actually going to do what they're supposed to, simply having a PTR (especially an open one) probably wouldn't change anything.
    (6)
    With this character's death, the thread of prophecy remains intact.

  10. #10
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ElHeggunte View Post
    PTRs don't necessarily make for better game balance (especially since most of the people invited don't even play to test, they play to see the new content early). Take Warcraft as a popular example. Blizzard does PTR testing for months and still often times spend weeks after a new patch hotfixing class and content balance. And though SE may drop the ball sometimes, FFXIV is still one of the better balanced MMOs out there. Unless SE could find a way to make sure the players invited to the PTR were actually going to do what they're supposed to, simply having a PTR (especially an open one) probably wouldn't change anything.
    To be honest Blizzard just doesn't listen to any of the PTR feedback. They often get some very on point feedback which they ignore. Eventually they end up fixing the exact same stuff that was pointed to be bad early on much later down the line.
    (11)

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