Some people will always think SS is that important. Let them believe that; they're not wrong, it's actually quite subjective--in the sense of "it is not the same for everyone", not "it is an opinion". If you cannot pull off something important without it (e.g. BotD maintenance, extra Jump), then it is important.
A12S was the "oh no" moment for me, had poor framerate (literally can't register the inputs quickly enough) + low SS + SCH switched to Eos to laugh at the raidbusters, so I had the tiniest margin on BotD usually... but I also raided with a MNK, so I was always gonna be one of the upstairs DPS, and if that's the case you can kiss a high Logs percentile goodbye. Decided not to worry about it, at that point I knew I didn't want to stick around longer than it'd take my group to try out a replacement.
Don't get me wrong, I am not calling diss on anyone or their golden baby opener. Adaptability is so important, even if your raid strategy is inflexible. And this year I will be quite dependent on others for the deets on serious raids. Now, I never really ended up adjusting openers for Alex (except on really bad days with Quickthinx, and Living Liquid / Manipulator tended to force issues), but I was always considering it.
I'm glad you like it. I hope I can make it much better, of course.
You've got it right on the nose. DRG actions are heavily biased towards immediate rewards, which was SE's old justification for our lower damage. Geirskogul in HW broke this trend a little. Mirage Dive feels a little off, but it's a lot like Power Surge got inverted, so no biggie; at this point, career DRGs are used to a little bit of "no seriously don't mess this up" with jumps no matter whether we care for that aspect.
It's the Lv70 Nastrond system that breaks this trend harshly. It does too much damage to ignore, but I'd just as soon SE found a more satisfying way to accomplish whatever they were hoping to accomplish with it, which I cannot figure out for the life of me.
It wasn't the easiest call to make. Basically what tipped the scales is that infusions aren't very bursty (HQ infusion = +137 STR -> 6.25% buff at i309, 5.35% at i340). After tallying up the damage for two rotations, I found it was a minor improvement to put the pot early because of the excellent gains on Lance Mastery. The game also seems to be a little reluctant giving you a reliably-timed first oGCD directly after engaging (I had previously assumed my fingers were just flubbing it), so a single-weave there at a weak part of the rotation suits me just fine.


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