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  1. #1
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    From my experience is that openers change slightly with each fight in savage. Some times its Jump first, sometimes its SSD first. It all depends on the fight, when the boss goes invulnerable, what aoes are used when.
    i.e. in Neo I like using jump first, since you can get a 2nd jump in before neo goes into his first alpha cross. However in O3S, I like SSD first because if you use jump first may have to hold your 2nd jump as she's doing her first spellblade holy, so you don't get animation locked in a potential blizzard aoe.

    TLDR; Basically, everyone is right. Sunny's opener is great, but tweaking may be appropriate depending on fight.
    (0)
    Friends don't let friends Dragoon

  2. #2
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by TheKingSlayer View Post
    Snip
    I find that jumping first is more useful in every fight apart from o1s. For o2s it is far less risky when your 2nd jump comes up. If you use jump first then your 2nd jump comes up like 6 seconds before the antilights go off, plenty of time to move into the middle. On the other hand if you use it 2nd, you will be cutting it extremely close and if the boss isn't actually in the middle, Jump will attempt to place you on its outer hitbox which WILL place you into the antilight guaranteeing your death (this has literally killed me on o2s and on o3s 'the game' when the boss is outside the dps panels, half a second of animation lock that puts you in the wrong place will fuck you).

    In o3s if you use jump first, it will be used before the spellblade magic cast bar finishes, meaning you don't have to pussy foot around and have no chance of eating blizzard or thunder.

    In exfaust blizzard 3 aoe comes the exact same time you use your 2nd jump after the 1st mirage dive, and if its jump you will die (this depends on how early you hit the boss, if you effectively pulled with HT this is less of a problem) but if it is spine shatter it will be close. In this case it doesn't actually matter as you wont get to the 60 second threshold anyway so if you wanna hold them for longer, its fine but it wont line up with raid buffs.

    And as you said in NEO, jumping first makes it far less precarious to do it during the white screen of GC alpha (it is also important to note if you use GSK before chaos thrust if you don't have a pot or something, you can get one off comfortably before GC alpha, and instead of doing it late during the line up or skipping it completely to line up with the next trick if you have a NIN, you get it back the same time you would have used it if you held it).
    (0)

  3. #3
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    In o3s if you use jump first, it will be used before the spellblade magic cast bar finishes, meaning you don't have to pussy foot around and have no chance of eating blizzard or thunder.
    Very true, but if you are the one who gets tethered and stunned in the mechanic before you will die to a blizzard with jump
    (0)
    Friends don't let friends Dragoon

  4. #4
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by TheKingSlayer View Post
    Very true, but if you are the one who gets tethered and stunned in the mechanic before you will die to a blizzard with jump
    That.... shouldn't be the case. oGCD timings aren't effected so you will still jump at the same time, just after a different global cooldown.
    (0)