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  1. #1
    Player
    mugenwalker's Avatar
    Join Date
    Feb 2014
    Posts
    39
    Character
    Irisa Telphis
    World
    Brynhildr
    Main Class
    Lancer Lv 60
    Can we talk about why DRGs STILL have 5% on piercing? I understand it was a nerf during Creator, but why is slashing still 10% then? It is far more potent than piercing. DRGs are the only melee without 10% resistance. YOSHI PLS
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  2. #2
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by mugenwalker View Post
    Can we talk about why DRGs STILL have 5% on piercing? I understand it was a nerf during Creator, but why is slashing still 10% then? It is far more potent than piercing. DRGs are the only melee without 10% resistance. YOSHI PLS
    It is not more potent than piercing.

    When you look at Slashing, there's 5 Jobs that have that damage type. However, only 2 lack the ability to provide it for themselves (DRK/PLD). The other 3 (SAM/NIN/WAR) have the debuff as a required component in their rotations. Simply put, that means PLD and DRK are the only real beneficiaries of the debuff. The balance in the Slashing debuff is mostly in that multiple Jobs bring it, and the benefiting Jobs are guaranteed to be in the party (at least 1 of 2 only if you bring a WAR). It can't hurt the meta because of the nature of party setup. While the percentage is higher, those who you're bringing Slashing debuff for do less damage, so the rDPS contribution is lower than piercing.

    Piercing is done by 3 Jobs, and only 1 (DRG) provides piercing. That's the first problem. If anyone's to benefit from Piercing, it forces you to lock at least 2 of 4 slots. And if both BRD and MCH are in good spots, offering great DPS and/or utility, you've locked 3. Overall rDPS contribution is higher, due to MCH/BRD damage being higher. The potential it has for stifling variety in party composition is too great, because any buff to Piercing brings us closer to DRG/MCH/BRD meta. Buffs to Slashing certainly change the overall output of each individual Slashing Job, but it wouldn't affect the overall party composition as much as Disembowel could alone.

    Coming from a DRG main since 2.0, dabbling in other melee. It needed toned down. More specifically, all of these debuffs need replaced with something a little more interactive or interesting.
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    Last edited by Nominous; 07-30-2017 at 03:33 PM.