Quote Originally Posted by SunnyHirose View Post

Jump not only has a higher potency, it has a shorter cooldown. That has been the reason to prioritize it over Spineshatter Dive since ARR; if you do not know when the fight will end, the odds will be stacked so that you lose the lower potency/time, not the higher.

It is also very fortunate that 4.05 adjustments make it a decent timing to use Jump right after Chaos Thrust, because the positional is the same as Wheeling Thrust and having to change positional and Jump in the same 2 seconds feels just awful. Even if True North changes that dynamic just a little....
I know potency is better on Jump and has a shorter CD, but am I wrong in thinking having the longer SSD on cool down sooner is better for getting more Mirage Dives or is it irrelevant?