Thanks for the insights. Your guide does a really good job at helping people learn the job (e.g. general rotation, openers, cd/ogcd management), Momo's guide gave some good examples at how he optimizes his play further by taking into account the encounter designs. While his play probably requires masterful play from the rest of the group as well, I believe that by seeing what he does we can learn a bit about the thought process behind it, as in why he does this and not that. I agree that this kind of optimization is sorta robotic, and probably requires you to map every single gcd in each phase. It's definitely not for everyone, and it probably only matters when you're squeezing that last % of performance out of your job. Then again, personally what I consider as the best thing about these videos:
So much this. I'm impressed at how good he is at maintaining uptime. Personally I'm not that good, so if I try doing the same thing I'd most likely end up wiping the group or burdening the healers more often than not, but it's interesting to see how some of the really good players do things. Those "wow so you can do that?" moments are probably the main reason why I enjoy watching speedkill runs from Momo's group, Angered, Rushers, etc.


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