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  1. #171
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    I'm curious about the above as well.

    Seeing as SAM is certainly going to be left behind until 5.0, I figured it might be worthwhile to pick up DRG again. Anyone got a good reference for what the opener should be, currently?

    I figured it was something along the lines of: Pre-pull BoTD. HT(DS)>ID(BFB+Litany)>Dis(Pot)>CT(Jump)>WT(Mirage+Geir)>FC(SSD)>TT(Mirage)>VT(LS)>FT(DfD). Kind of difficult since I can't use WTFast and my latency isn't the greatest, but correct anything I'm mistaken on. I think I'm definitely confused on where Geir should be placed in the opener, since it affects when I can enter LoTD later.

    Also, speaking of LoTD, people say it's (current fights anyway) better to hold LoTD. Is the simple way of 'holding' it, to just enter LoTD as you see your second BfB come up? And by 'holding' it, aren't your mirage dives technically wasted? Potency-wise, obviously not, but the stacks they'd accumulate... isn't that going to affect you at some point or the other? Or am I misunderstanding...? Because the way people talk about it, it sounds like you're using Mirages while you're at 3 eyes.
    (0)
    Last edited by Nominous; 01-23-2018 at 12:42 PM.

  2. #172
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    HT(DS)>ID(BFB+Litany)>Dis(Pot)>CT(Jump)>WT(Mirage+Geir)>FC(SSD)>TT(Mirage)>VT(LS)>FT(DfD)
    My contention is, if you do GK that late, you're going to have 3 eye stacks but GK will be like 10-12 sec away. If you Jump super early and GK super early, by the time Jump is up again, GK will be ready and that 2nd Jump will give you 3 stacks so you can GK into LoTD fairly quickly. If done correctly, you should pretty much always be in LoTD with like 10s delay between each LotD phase.
    (0)

  3. #173
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    Hold mirage dive to use your second geirskogul without triggering Lotd then do Lotd 35sc later with your timers just like you used to.
    (0)

  4. #174
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shamox View Post
    Hold mirage dive to use your second geirskogul without triggering Lotd then do Lotd 35sc later with your timers just like you used to.
    Are you sure about that? I'm asking because I really wanna know.
    (0)

  5. #175
    Player
    LiquidSwordz's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Liquid Swordz
    World
    Balmung
    Main Class
    Dragoon Lv 60
    HT(litany+botd), ID(b4b+ds), Dis(jump), CT(mirage+gierskogul), WT(spineshatter), F&C(dragonfire), TT(mirage), VT(life surge), FT, F&C, WT...without pot
    (0)

  6. #176
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    So, should we hold the third mirage dive or not?
    (0)

  7. #177
    Player
    Rockavlon's Avatar
    Join Date
    Dec 2014
    Posts
    22
    Character
    Rocka Langrisser
    World
    Ragnarok
    Main Class
    Dragoon Lv 78
    Hello Dragoons,

    I know it is kinda early for that, but do we have any solid info regarding our BiS for 4.2 and possible SKS new cap?
    (0)

  8. #178
    Player
    Nerva3xO's Avatar
    Join Date
    Mar 2014
    Location
    Grinadia
    Posts
    22
    Character
    Nerva Augustus
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rockavlon View Post
    Hello Dragoons,

    I know it is kinda early for that, but do we have any solid info regarding our BiS for 4.2 and possible SKS new cap?
    As far as I am aware atm, Skill Speed is still not something we are going to want, you should probably just try to get as little as possible.
    The BIS list I am going for is http://ffxiv.ariyala.com/14T6Q
    (0)

  9. #179
    Player
    complexmath's Avatar
    Join Date
    Sep 2017
    Posts
    2
    Character
    Sera Fell
    World
    Cactuar
    Main Class
    Dragoon Lv 70
    I landed in a dungeon the other night with a DRG who was pulling DPS numbers I didn't think were possible. So out of curiosity I looked up their character and saw that they have an extremely high crit rate via over-melding, but they also boosted their skill speed to like 1400. I don't suppose there's some kind of break-even point where having a higher skill speed might actually be desirable, despite the clipping?
    (0)

  10. #180
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    So for someone picking up drg looking to do 60-70 what would be a decent opener + rotation for level 60 before getting sb skills. Haven't played drg since hw by the way.
    (0)

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