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  1. #1
    Player
    LiquidSwordz's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Liquid Swordz
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Maybe by nerfing heavy thrust it may be on its way out eventually. Probably by next expansion. Between that, keeping disembowel up and and multiple positional to keep max damage, something is bound to go eventually but I like the high skill ceiling of the job personally. Just get good don't make it fool proof to play
    (1)

  2. #2
    Player
    PheonixCain's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Pheonix Grimmie
    World
    Famfrit
    Main Class
    Dragoon Lv 70
    so... when i have the dragon gaze ready, if i pop BOTD, then use GK to turn it into LOTD, then jump, then SSD, would the BOTD buff still affect jump and SSD in LOTD?
    (0)

  3. #3
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by PheonixCain View Post
    so... when i have the dragon gaze ready, if i pop BOTD, then use GK to turn it into LOTD, then jump, then SSD, would the BOTD buff still affect jump and SSD in LOTD?
    LOTD is basically BOTD with the difference being that it's red and it unlocks Nastrond. You don't lose BOTD buffs when you enter LOTD.
    (0)

  4. #4
    Player
    LiquidSwordz's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Liquid Swordz
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I would of made it that being in LotD would increase overall damage or maybe increase jump potency even more.
    (0)

  5. #5
    Player
    PheonixCain's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Pheonix Grimmie
    World
    Famfrit
    Main Class
    Dragoon Lv 70
    so is it better to have LOTD activate right after the second jump now
    (0)

  6. #6
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by PheonixCain View Post
    so is it better to have LOTD activate right after the second jump now
    Not necessarily. Actually, in a ST fight like v1 or v2 it's probably better to activate it around 70 seconds like in 4.0 to benefit from b4b. In other instances it really depends on adds phases. Now we can pretty much decide exactly when we want to activate lotd without having to sacrifice eyes. This is good.
    Funny thing is, they probably made drg more complex because eyes/geirskogul management is much less straightforward now.
    (1)

  7. #7
    Player
    PheonixCain's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Pheonix Grimmie
    World
    Famfrit
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Lastelli View Post
    Not necessarily. Actually, in a ST fight like v1 or v2 it's probably better to activate it around 70 seconds like in 4.0 to benefit from b4b. In other instances it really depends on adds phases. Now we can pretty much decide exactly when we want to activate lotd without having to sacrifice eyes. This is good.
    Funny thing is, they probably made drg more complex because eyes/geirskogul management is much less straightforward now.
    i tried to look for some replays on fflog after the 4.1 changes, and i did found that the top dps drgs are still doing it like u said, around 70s like in 4.0, though i was looking at specifically v4s, inbetween boss jumping away and changing location and stuff, it seems activating LOTD right after 2nd jump is not such a good idea
    (0)

  8. #8
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by PheonixCain View Post
    i tried to look for some replays on fflog after the 4.1 changes, and i did found that the top dps drgs are still doing it like u said, around 70s like in 4.0, though i was looking at specifically v4s, inbetween boss jumping away and changing location and stuff, it seems activating LOTD right after 2nd jump is not such a good idea
    Yes. Especially in Shinryu ex, activating lotd right after the second jump is a terrible idea. But the same is true for a lot of other fights. In V1 and V2 you don't want to do it as well. Not sure about V3 and V4, gotta experiment a little there.
    (0)

  9. #9
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Lastelli View Post
    Yes. Especially in Shinryu ex, activating lotd right after the second jump is a terrible idea. But the same is true for a lot of other fights. In V1 and V2 you don't want to do it as well. Not sure about V3 and V4, gotta experiment a little there.
    Terrible idea because it makes bfb come up at an awkward time?
    (0)

  10. #10
    Player
    Keysona's Avatar
    Join Date
    Oct 2017
    Posts
    2
    Character
    Keysona Leonis
    World
    Moogle
    Main Class
    Lancer Lv 70
    Hey guys ! What changes for rotation on 4.1 ?
    (0)

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