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  1. #141
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by LiquidSwordz View Post
    So after reading some BiS threads I saw that the last allagan gloves may take over the genji due to the SS to keep the rotation intact and not feel sluggish. Still on the fence of swapping the lost allagan pants for the genji for the SS too since a GCD of 2.48 seems so slow
    The difference is very small to be honest. You can get the desidered amount of sks with several combinations of gear, but I'd advise against the genji pants. Ideally you want to have just the "right" amount of sks to reach the desired gcd because any sks point after that it's wasted secondary stats. So first choose where you want your gcd to be (I'm going for a 2.44 gcd for instance). You can find 4 different BiS at page 11 of this document. I'm personally working to complete this set since I dropped the elm and I want to save my tomestones for other jobs. It is very similar to the 2.44 gcd BiS you can find on the doc.
    (0)
    Last edited by Lastelli; 10-06-2017 at 02:22 AM.

  2. #142
    Player
    LiquidSwordz's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Liquid Swordz
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Wouldn't the genji pants be the best options since the only stat you lose out on is DET? Gives you the same amount of DH and I put 2 crit melds in there. Swapping out any other piece of gear results in crit or DH loss
    (0)

  3. #143
    Player
    LiquidSwordz's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Liquid Swordz
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Now with the preliminary patch notes out...

    https://na.finalfantasyxiv.com/lodes...73c979ba32ec2d

    Anyone feel like doing the math to see if the heavy thrust nerf and other increased potency per moves equals out or is a buff overall?
    (0)

  4. #144
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LiquidSwordz View Post
    Now with the preliminary patch notes out...

    https://na.finalfantasyxiv.com/lodes...73c979ba32ec2d

    Anyone feel like doing the math to see if the heavy thrust nerf and other increased potency per moves equals out or is a buff overall?
    GCD and oGCD damage seems to be roughly equal or a bit less, but straight losses on auto attack and dot damage.
    LotD 3 stacks is definitely a gain but I haven't do any calculation yet.
    (0)

  5. #145
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    The problem with those pants is the amount of sks they provide. Assuming you're only going to use level 6 materias, there is no way to stay "very close" to the desidered sks threshold if you're wearing those pants. For instance, the threshold for a 2.44 seconds gcd is 715 sks. If you try to put togheter a set with 715+ sks that includes the genji pants, you'll notice that the best you can achieve is a set with 734 sks, which means you're wasting 19 points for other secondary stats. I mean...it's not a big deal, but this is why the genji pants are not included in any tentative BiS. Of course, you can do something like this http://ffxiv.ariyala.com/13FD2 with those pants that's still pretty good. After all wasting 19 substat points is a negligible dps loss.
    (0)

  6. #146
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    So with the stacks changing to 3 and GK being 30s, how will we be using B4B most optimally now? Glancing at it there doesnt seem to be any aligning with Lotd anymore.
    (0)

  7. #147
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    It should roughly be similar to internal release in 3.x, except this time it won't align in your opener. Your first lotd should be around 30s after first jump in the opener, so the second one, 60s later should be up together with your second bfb, and assuming perfect uptime it should align with bfb every 3 bfb. It won't align with litany unless you hold either for at least 30s though.

    In practice it'll be very dependent on fight phasing, for example in exdeath you probably won't gain any extra usage, since at the moment you'll use bfb at pull, after first decisive battle, after second decisive battle, and lotd together with bfb other than the first one. After the update you'd still use bfb at pull, bfb + lotd after first decisive battle, lotd before second decisive battle, bfb after second decisive battle, so the total usage of lotd is still 2x (and depending on how long your group takes to kill the boss it might actually be better to hold the second lotd to align with your third bfb, and you end up with the current lotd uptime).
    (0)

  8. #148
    Player
    LiquidSwordz's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Liquid Swordz
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I just don't see why they had to nerf heavy thrust at all. We need to be buffed a little more. This is suppose to be a slower heavy hitting job and now IMO seems to be going the way of MNK but instead being just a weaker version. We are not a support dps class. Disembowel increases our own damage besides a BRD/MCH and dragon sight basically equals out to the B4B nerf. The only move is litany which contributes to the whole raid. They just can't seem to get this job in the right place. Every expansion so far we change drastically and not for the better. Still wont abandon it though. Sorrybfor venting
    (0)

  9. #149
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by LiquidSwordz View Post
    I just don't see why they had to nerf heavy thrust at all. We need to be buffed a little more. This is suppose to be a slower heavy hitting job and now IMO seems to be going the way of MNK but instead being just a weaker version. We are not a support dps class. Disembowel increases our own damage besides a BRD/MCH and dragon sight basically equals out to the B4B nerf. The only move is litany which contributes to the whole raid. They just can't seem to get this job in the right place. Every expansion so far we change drastically and not for the better. Still wont abandon it though. Sorrybfor venting
    We actually got a slight buff ^^"
    Heavy Thrust nerf is more or less counterbalanced by the potency buff to all our weaponskills and abilities. However we will be using nastrond more frequently so overall we got buffed. Nothing major though.
    (0)

  10. #150
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    As long as brd mch don't have their own piercing debuff drg's dps will always have to be balanced to be lower than mnk, the group dps contribution of disembowel is really high. You can argue all day whether it is a "support" skill or not but it contributes greatly to raid dps.
    (0)

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