Now with the preliminary patch notes out...
https://na.finalfantasyxiv.com/lodes...73c979ba32ec2d
Anyone feel like doing the math to see if the heavy thrust nerf and other increased potency per moves equals out or is a buff overall?
Now with the preliminary patch notes out...
https://na.finalfantasyxiv.com/lodes...73c979ba32ec2d
Anyone feel like doing the math to see if the heavy thrust nerf and other increased potency per moves equals out or is a buff overall?
GCD and oGCD damage seems to be roughly equal or a bit less, but straight losses on auto attack and dot damage.Now with the preliminary patch notes out...
https://na.finalfantasyxiv.com/lodes...73c979ba32ec2d
Anyone feel like doing the math to see if the heavy thrust nerf and other increased potency per moves equals out or is a buff overall?
LotD 3 stacks is definitely a gain but I haven't do any calculation yet.
So with the stacks changing to 3 and GK being 30s, how will we be using B4B most optimally now? Glancing at it there doesnt seem to be any aligning with Lotd anymore.
It should roughly be similar to internal release in 3.x, except this time it won't align in your opener. Your first lotd should be around 30s after first jump in the opener, so the second one, 60s later should be up together with your second bfb, and assuming perfect uptime it should align with bfb every 3 bfb. It won't align with litany unless you hold either for at least 30s though.
In practice it'll be very dependent on fight phasing, for example in exdeath you probably won't gain any extra usage, since at the moment you'll use bfb at pull, after first decisive battle, after second decisive battle, and lotd together with bfb other than the first one. After the update you'd still use bfb at pull, bfb + lotd after first decisive battle, lotd before second decisive battle, bfb after second decisive battle, so the total usage of lotd is still 2x (and depending on how long your group takes to kill the boss it might actually be better to hold the second lotd to align with your third bfb, and you end up with the current lotd uptime).
I just don't see why they had to nerf heavy thrust at all. We need to be buffed a little more. This is suppose to be a slower heavy hitting job and now IMO seems to be going the way of MNK but instead being just a weaker version. We are not a support dps class. Disembowel increases our own damage besides a BRD/MCH and dragon sight basically equals out to the B4B nerf. The only move is litany which contributes to the whole raid. They just can't seem to get this job in the right place. Every expansion so far we change drastically and not for the better. Still wont abandon it though. Sorrybfor venting


We actually got a slight buff ^^"I just don't see why they had to nerf heavy thrust at all. We need to be buffed a little more. This is suppose to be a slower heavy hitting job and now IMO seems to be going the way of MNK but instead being just a weaker version. We are not a support dps class. Disembowel increases our own damage besides a BRD/MCH and dragon sight basically equals out to the B4B nerf. The only move is litany which contributes to the whole raid. They just can't seem to get this job in the right place. Every expansion so far we change drastically and not for the better. Still wont abandon it though. Sorrybfor venting
Heavy Thrust nerf is more or less counterbalanced by the potency buff to all our weaponskills and abilities. However we will be using nastrond more frequently so overall we got buffed. Nothing major though.
Considering heavy thrust is basically like those GCD DOTs that got removed (but even less interesting as there's no multi-target interaction with it), I'm surprised it didn't get rolled intro Impulse Drive (which currently is just 'another' True Thrust, but for a different combo line - no real reason to exist really) and then be done with it.I just don't see why they had to nerf heavy thrust at all. We need to be buffed a little more. This is suppose to be a slower heavy hitting job and now IMO seems to be going the way of MNK but instead being just a weaker version. We are not a support dps class. Disembowel increases our own damage besides a BRD/MCH and dragon sight basically equals out to the B4B nerf. The only move is litany which contributes to the whole raid. They just can't seem to get this job in the right place. Every expansion so far we change drastically and not for the better. Still wont abandon it though. Sorrybfor venting
It has no mechanics with stacking or anything like that, and just has the on/off state. The actual buff itself could easily be rolled into the potencies of all skills and abilities too. It's the poster child of being a 'bloat' ability which didn't get removed in the 'remove bloat' update.
As long as brd mch don't have their own piercing debuff drg's dps will always have to be balanced to be lower than mnk, the group dps contribution of disembowel is really high. You can argue all day whether it is a "support" skill or not but it contributes greatly to raid dps.

I was shocked heavy thrust wasn't removed in 4.0 for button bloat. I mean if "lower skilled" players was the reason for the changes in 4.1 then they could have removed true thrust and impulse drive, then made full thrust the combo opener for both combos. Change the potency to 170 (200 on flank) and call it good.


Yeah I'm surprised Vorpal Thrust wasn't replaced with Heavy Thrust in the FT combo and then HT's positional removed. Basically making it like Maim.I was shocked heavy thrust wasn't removed in 4.0 for button bloat. I mean if "lower skilled" players was the reason for the changes in 4.1 then they could have removed true thrust and impulse drive, then made full thrust the combo opener for both combos. Change the potency to 170 (200 on flank) and call it good.
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