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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kallera View Post
    and doesn't feel like a summoner...
    Honestly, what makes a Summoner a Summoner?
    In my opinion Demi-Bahamut is a good example of what summoning should've been in the first place, from the pretty grand visuals of summoning him, to the powerful signature move (even though Akh Morn is actually just 540-ish potency) and and yet I see this.

    Maybe they could've made Summon Bahamut only cost one Dreadwyrm Aether to see it more frequently, increase its DPS and make the job less punishing, but what's the problem this time? Do we need different Demi Summons/Demi-Glamours now, too?
    W̶h̶i̶c̶h̶ ̶I̶ ̶a̶p̶p̶r̶o̶v̶e̶ ̶b̶t̶w̶.̶
    (2)

  2. #2
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by dinnertime View Post
    Honestly, what makes a Summoner a Summoner?
    The most consistent feature of summoning through all FF games is that summons/aeons/eidolons/espers are the biggest and flashiest attacks we get (excluding limit breaks/overdrive/quickening).

    Even with Bahamut I don't think we meet that criteria in the game currently. I'm doubtful we ever will.
    (0)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Texa View Post
    The most consistent feature of summoning through all FF games is that summons/aeons/eidolons/espers are the biggest and flashiest attacks we get (excluding limit breaks/overdrive/quickening).

    Even with Bahamut I don't think we meet that criteria in the game currently. I'm doubtful we ever will.
    Only with the "come and go" summons. The pet summons are weaker.
    Maybe if the devs abolish the pets and rework the Summoner, so that the summons will work more like a Limit Break.
    (0)

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Felis View Post
    Maybe if the devs abolish the pets and rework the Summoner, so that the summons will work more like a Limit Break.
    If they do that, I guarantee I'm kicking SMN on sight, and I'm willing to bet money I won't be the only one. Who in their right minds wants the equivalent of Teraflare/Meteor blasting in their face every two seconds? Demi Bahamut is enough of a nuisance for all melee in the game as is, if SMN was any flashier it'd be unplayable in group content.
    (1)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by dinnertime View Post
    Honestly, what makes a Summoner a Summoner?.̶
    Something that's really hard to accomplish when you've got tons of other jobs to design as well. Summoner basically revolves around being flashy and big nuke damage - ya summon the big thing, it does the big damage (like your example, Demi-Bahamut), then it goes away. Unfortunately they really couldn't accomplish this in 2.0 so they tried to reinvent summoner by tying summoning with aether and not being able to channel a ton of it because it's the life source of the world and blah blah blah lore reasons. It's nice to see with this expansion that they're taking it in the direction most would like it to go in without getting rid of the stuff that some people liked about original SMN. Hopefully there's more Demi-Bahamut type skills in future expansions.
    (0)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SpookyGhost View Post
    Unfortunately they really couldn't accomplish this in 2.0 so they tried to reinvent summoner by tying summoning with aether and not being able to channel a ton of it because it's the life source of the world and blah blah blah lore reasons.
    They could accomplish it, but they chose not to. From Arcanist's initial direction to the final implementation of the Summoner role, it fails at the task it's designed for. Summoning.

    You want to know how I'd build a summoner? Simple. Give the attacks to the pet. For their big 'flashy' attacks, let them build up an overdrive/limit break bar while attacking. See how easy that was? You could give full control of these attacks to the summoner as well as support skills to keep their pets alive. It should be a pet job, not some weird DoT job hybrid.

    However, it's too late to do that now. Now they need to be more careful about how they implement skills because if they change it too drastically it might upset a lot of players on both sides. I just don't like the argument that it wouldn't work or simply was doomed to fail from the start. It was doomed because not enough thought was put in.
    (2)

  7. #7
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lemuria View Post
    However, it's too late to do that now. Now they need to be more careful about how they implement skills because if they change it too drastically it might upset a lot of players on both sides. I just don't like the argument that it wouldn't work or simply was doomed to fail from the start. It was doomed because not enough thought was put in.
    Meanwhile we have a bit of a mess that I'm not sure if either side is happy with anyway.
    (0)

  8. #8
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Texa View Post
    Even with Bahamut I don't think we meet that criteria in the game currently. I'm doubtful we ever will.
    Ehh, I think Demi-Bahamut is good enough for what it tries to achieve in visuals.

    Quote Originally Posted by Jybril View Post
    Summoner and SCH should just be their own Jobs.
    I believe Yoshida mentioned that the class tie in was a huge mistake and we are still paying for it.
    I also think this is why he just threw away with it now.
    It's hard to fool around with it without messing with SCH base/action spells.
    I said this in another thread and I'll say it again, both jobs are separate at this point since most of the ACN skills they shared were replaced by job skills. Right now it's only Aetherflow, Ruin II, Bane and Shadowflare which they both actively use. They'll have a better time fixing SMN, it's just that they're NOT doing it.
    (3)

  9. #9
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'm quite convinced, based on Summoner and a variety of other Job balance issues, that the development team simply doesn't understand the nature of online play. It's like they're designing a single-player game sometimes. They seem to have concluded that it's alright to sacrifice balance in the name of Job flavour.

    The thing is though, especially for FFXIV, that's not an acceptable approach. This game's mechanics only work if various Jobs are relatively balanced. If they aren't, it generates animosity and frustration. FFXIV's content, lest we forget, is designed to be spammed; small imbalances are magnified as a result. It's arguable even FFXI handled job imbalances better than FFXIV, and that's saying something, because FFXI had multiple severe, long-lasting imbalances - but at least end-game content typically allowed for a "death by large numbers" approach, and individual pieces of content weren't spammed a dozen times a week.

    The development team, from Yoshi P on down, need to get their collective heads out of their arses. This type of approach isn't acceptable, and hiding behind flimsy excuses like job flavour is ridiculous.
    (7)

  10. #10
    Player
    Minas-tepes's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minas Tepes
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Bahamut was a step in the right direction. Maybe will get a real summoner for 5.0
    (0)

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