

Now we're making suggestions.Over the long run sure, but the long run isn't the only thing that matters.
However, with what I just mathed out in my previous post, I can see some justification for, at the least, lowering the MP cost of TBN. Make it half of what it is now and you double it's value compared to DA+SE. Alternatively, you could "bake in" the DA effect on BS when TBN is broken. Hell, remove the blood gauge gain and change TBN to something like "if the shield is broken, the cost of the next Bloodspiller or Quietus is removed and it's potency is increased by 140/60."
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