Bloodspillers gained naturally over the course of your DPS rotation through Blood Weapon, Salted Earth, and Souleater are absolutely a huge DPS gain. In fact they largely fill the hole that Scourge left in our kit, given that Scourge was 500 potency every 30 seconds and Bloodspiller is 400 potency roughly 3 times per minute.
You're struggling to understand off-GCD potency funneled through mana expenditure vs. potency that rides on the GCD.
Lets say you use an unbuffed Souleater combo. That's 3 GCDs.
Hard (150) - Syphon (250+70 mana potency) - Souleater (300)
You just gained an effective 770 potency.
Now lets say you use the same combo, but weave TBN in between Hard and Syphon, it pops, and instead of Souleater you use Bloodspiller.
Hard (150) - [TBN -2400 mana, 140 potency loss] Syphon (250+70 mana potency) - Bloodspiller (400)
You gained an effective 730 potency, and lost 40 potency over the course of the same number of GCDs, in comparison to what you would have done had you not used TBN or Bloodspiller
However, if you didn't need to use TBN for that Bloodspiller, the -140 potency goes out the window, and you just did 870 potency. This is why natural Bloodspillers are always good.
The problem is that when you use TBN you spend 2400 MP so that 400 potency drops by 140 (to 260) in terms of effective PPGCD. For all intents and purposes this only breaks even with our existing PPGCD when you factor in the effective potency gained through Syphon Strike. So basically you dig yourself a hole 2400 mana deep, and then fill it back up with 50 blood, and are no better off for it unless you're tanking in Grit. Out of Grit, and cast on your co-tank for instance, the shield doesn't even match the eHP gains of a cure 1. So arguing healer DPS is a flimsy point to make as well.
It doesn't FEEL good. I feels like garbage. It rewards optimization for pennies on the dollar, and single-digit potency increases (sometimes losses) on the GCD.



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