The argument is not about using Bloodspiller. Bloodspiller is a potency increase over our average GCD combo. What the math is proving is that it's a DPS loss to spend 2400MP to get an extra Bloodspiller(via TBN) versus using that MP on Dark Arts.
I'll correct and expand what Syzzle started. Hopefully it's not hard to follow:
/* Decimal places are truncated to the hundredth's place. */
Potency of 2400MP = 1 Dark Arts Action
=> 2400MP = 140 potency
Average GCD Potency = (HardSlash + SyphonStrike +Souleater) ÷ (Number of GCDs) // We'll hold off on applying potency from MP and Bloodgauge for now.
=> (150 + 250 + 300) ÷ (3) = 233.33
Potency of 50 Bloodgauge = Potency of Bloodspiller - Average GCD Potency // We'll hold off on applying the cost from MP and Bloodgauge for now.
=> 400 - 233.33 = 166.66
Potency of 1 Bloodgauge = 166.66 ÷ 50 = 3.33
MP and Bloodgauge Accumulation Spread Out Per GCD in Potency = (1200 MP + 10 Bloodgauge) ÷ (Number of GCDs)
=> (70 + 10 Bloodgauge) ÷ 3 // 70 potency is derived from dividing 140 by two, since 1200 is 1/2 of 2400.
=> (70 + 10 x 3.33) ÷ 3 // We insert the potency of a single Bloodgauge and multiply it by the factor of 10.
=> (70 + 33.33) ÷ 3
=> 103.33 ÷ 3 = 34.33
We now have everything we need to find our result:
The final potency of Bloodspiller = Potency of Bloodspiller - Average GCD Potency - Potency from Opportunity Cost
=> 400 - 233.33 - 34.33 = 132.23
132.23 < 140 // i.e. Bloodspiller < Dark Arts Potency
Therefore, the DPS gained from using 2400MP to obtain a single Bloodspiller is less than the potency gained from using 2400MP on a single Dark Arts.


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