


The argument is not about using Bloodspiller. Bloodspiller is a potency increase over our average GCD combo. What the math is proving is that it's a DPS loss to spend 2400MP to get an extra Bloodspiller(via TBN) versus using that MP on Dark Arts.
I'll correct and expand what Syzzle started. Hopefully it's not hard to follow:
/* Decimal places are truncated to the hundredth's place. */
Potency of 2400MP = 1 Dark Arts Action
=> 2400MP = 140 potency
Average GCD Potency = (HardSlash + SyphonStrike +Souleater) ÷ (Number of GCDs) // We'll hold off on applying potency from MP and Bloodgauge for now.
=> (150 + 250 + 300) ÷ (3) = 233.33
Potency of 50 Bloodgauge = Potency of Bloodspiller - Average GCD Potency // We'll hold off on applying the cost from MP and Bloodgauge for now.
=> 400 - 233.33 = 166.66
Potency of 1 Bloodgauge = 166.66 ÷ 50 = 3.33
MP and Bloodgauge Accumulation Spread Out Per GCD in Potency = (1200 MP + 10 Bloodgauge) ÷ (Number of GCDs)
=> (70 + 10 Bloodgauge) ÷ 3 // 70 potency is derived from dividing 140 by two, since 1200 is 1/2 of 2400.
=> (70 + 10 x 3.33) ÷ 3 // We insert the potency of a single Bloodgauge and multiply it by the factor of 10.
=> (70 + 33.33) ÷ 3
=> 103.33 ÷ 3 = 34.33
We now have everything we need to find our result:
The final potency of Bloodspiller = Potency of Bloodspiller - Average GCD Potency - Potency from Opportunity Cost
=> 400 - 233.33 - 34.33 = 132.23
132.23 < 140 // i.e. Bloodspiller < Dark Arts Potency
Therefore, the DPS gained from using 2400MP to obtain a single Bloodspiller is less than the potency gained from using 2400MP on a single Dark Arts.
Last edited by DWolfwood; 07-19-2017 at 06:43 AM.


Then your whole explanation with the "opportunity cost on blood gauge" is off-topic since using or not using Dark Arts changes nothing on what Blood you naturally gain.
What you should compare is two GCD chains where you spend your MP differently. And since Bloodspiller is now stronger on its own than DA-SS, I doubt it's still a DPS loss.
Last edited by Reynhart; 07-19-2017 at 06:12 AM.

I've added the math to my previous comment. Needless to say, I didn't just pull this out of thin air. The more educated people are about the reality of the situation, the quicker we can be on the same page about what needs to be buffed, and why.
Last edited by DWolfwood; 07-19-2017 at 06:38 AM.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle



The closest thing I can give as a counter argument, to help get the idea, is to swap out the terms GCD, bloodspiller, and blood gauge, for something else.
You need to eat food.
You need to earn cash per day to get the food.
But if you eat food, you must not work for the cash that day.
Yes you earn the cash solely to eat the food, but eating the food is also a day lost that could have been used to earn more money. (yes, which is used to buy food, and eat it.)
There are a few things taken out of the equation, solely to focus on the idea that a day is lost not earning money.
CLAIRE PENDRAGON


But in your example, the goal is not to earn money, it's to eat food. "Eating food" is doing damage, and "earning cash" is gaining blood.
And the claim is that, by not eating food, you'll gain more cash that will let you eat food.
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