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  1. #1
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DWolfwood View Post
    Calm down, don't shout.

    You're ignoring the opportunity cost of Bloodgauge every time you use Bloodspiller.

    Every time you use Bloodspiller, you're losing out on 3.33 Bloodgauge. If we take the remainder of Bloodspiller's potency over the average GCD, it's 143.34. You divide this by 50 to obtain the potency per Bloodgauge, which is 2.8668. Now you multiply this by 3.33 and you get 9.546. Add this to your math.

    It's a marginal loss. Less than before, but still a loss.



    I don't see how since you can still easily proc Delirium in the first BW window, if you open with BW.
    This is one of the reasons I really want to see Bloodspiller off the GCD. That way it no longer has an MP or Blood "opportunity cost" associated with it.
    (0)

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Falar View Post
    This is one of the reasons I really want to see Bloodspiller off the GCD. That way it no longer has an MP or Blood "opportunity cost" associated with it.
    This would have changed everything, yeah.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DWolfwood View Post
    This would have changed everything, yeah.
    And to avoid having to double weave EVERY CnS AND Bloodspiller just make CnS native 450 pot. For an added effect let it do a big hp return in grit or something.
    (0)
    Last edited by Falar; 07-19-2017 at 03:48 AM.

  4. #4
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Falar View Post
    And to avoid having to double weave EVERY CnS and Bloodspiller just make CnS native 450 pot. For an added effect let it do a big hp return in grit or something.
    Yeah, as it is C&S is just another ability in need of a fix. It's only use without DA is in AoE, and I really don't think AoE should be DRK's only forte.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  5. #5
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DWolfwood View Post
    Yeah, as it is C&S is just another ability in need of a fix. It's only use without DA is in AoE, and I really don't think AoE should be DRK's only forte.
    Agreed. Bloodspiller has usurped it as our "ST nuke" ability
    (1)