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  1. #1
    Player
    Esoterikk's Avatar
    Join Date
    Jul 2017
    Posts
    34
    Character
    Eso Terik
    World
    Mateus
    Main Class
    Samurai Lv 68

    How will NIN nerfs affect them?

    *Ninja "Potency for Gust Slash will be reduced. The reason for this is because the players found a stronger skill rotation than those the dev. team was using while making adjustments."


    Im a bit confused by this since I expected TA would be the target for nerfs, how will this affect them and why do you think this is the choice for nerf?
    (1)

  2. #2
    Player
    Adelaide3's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Adelle Crescent
    World
    Siren
    Main Class
    Rogue Lv 70
    Dps numbers might be lower but good Ninja players will make up for the slight potency loss with raid fight optimization alongside proper stat builds once more gear options are available.
    (0)

  3. #3
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    "Stronger skill rotation"

    How?
    This is a 2nd combo...
    This is either a Typo or a mistranslation.

    Anyway, if you check some FFlogs you'll notice that gut slash is the ability that provides the more dps over a fight, right behind your auto attacks.
    In fact it's something around 16% of NIN's DPS the loss is gonne be like 1.5/7% of the overall DPS.
    (5)
    Last edited by Shamox; 07-16-2017 at 06:41 AM.

  4. #4
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Esoterikk View Post
    *Ninja "Potency for Gust Slash will be reduced. The reason for this is because the players found a stronger skill rotation than those the dev. team was using while making adjustments."


    Im a bit confused by this since I expected TA would be the target for nerfs, how will this affect them and why do you think this is the choice for nerf?
    Ninjas pretty much branch everything off from here. I think ninjas are the only melee DPS with only 1 combo starter. SAM has 2, DRG has 3, MNK has 3. And also its the only one with a single 2nd step combo that progresses the chain, even if you include tanks. Realistically NIN uses more Gust Slash relative to any other combo based job around.
    (1)

  5. #5
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Shamox View Post
    "Stronger skill rotation"

    How?
    Truth be told, I have no idea what they mean with that. The rotation nowadays is very rigid and doesn't allow for a tremendous amount of overall alternation. My guess is that they alternated between Shadow Fang, Aeolian Edge and Armor Crush when testing, whereas players used Aeolian Edge twice whenever the Huton timer was higher than 40.

    But then why nerf Gust Slash...? Ah, to heck if I understand this dev team >_>
    (1)

  6. #6
    Player
    Esoterikk's Avatar
    Join Date
    Jul 2017
    Posts
    34
    Character
    Eso Terik
    World
    Mateus
    Main Class
    Samurai Lv 68
    Quote Originally Posted by OcieKo View Post
    Ninjas pretty much branch everything off from here. I think ninjas are the only melee DPS with only 1 combo starter. SAM has 2, DRG has 3, MNK has 3. And also its the only one with a single 2nd step combo that progresses the chain, even if you include tanks. Realistically NIN uses more Gust Slash relative to any other combo based job around.
    Yes but Gust Slash is the only way to unlock the combo, there's not much choice in it at all? I'm confused at what you are getting to. I'm also confused what rotation the devs intended.
    (3)

  7. #7
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Correct, in which case its an easy point to curb overall DPS without hitting any given ability to hard. Say it was the 2X AE example Zojha gave, they could hit AE kindof hard, or hit GS a little bit for the same effect. Also down the line if increased skill speed allows more change to your rotation hitting something consistent now would keep it level longer.

    On the other hand, it could including acknowledging the players rotation being better and opting to bring it down in a way that doesn't change it.
    (1)

  8. #8
    Player
    Stomoman's Avatar
    Join Date
    May 2015
    Posts
    7
    Character
    Margaret Scratcher
    World
    Ultros
    Main Class
    Monk Lv 70
    As long as Trick Attack remains untouched, it's still in inasta-pick for every raid team.
    (3)

  9. #9
    Player
    Adelaide3's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Adelle Crescent
    World
    Siren
    Main Class
    Rogue Lv 70
    I think it's time to just start giving us Ninjas Arrow buff alongside Fey Wind. Or just one of those buffs if both healer jobs aren't present.

    Balance might be a better buff for other classes but our resource is completely reliant on auto attack speed and both of those buffs do just that. The global cooldown reduction is icing on the cake and you'll basically have something that feels like a 1s gcd.
    (0)

  10. #10
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    UTTERLY DEPRESSED NINJA GOT A NERF. First, Bhavacakra and now Gust Slash. Next it'll be Trick Attack on a 120 sec CD. Stop this SE! Focus on healers and tanks, they need changes not Ninjas.
    (0)

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