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  1. #17
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Or how about they just give us our friggin OGCDs and heat management back and actually add some damage.
    By killing heat management they've killed any nuance the job have left.
    By removing all of our OGCDs they tanked down busy work the job had that felt alright.
    By reducing BS they reduced the wildfire/mildfire dynamic and the feeling of getting a good overheat wildfire in general.

    And on top of that, the job feels worse to play now. Even when we weren't optimal in HW it still felt fun. This is a joke! I can't believe that I finally feel like making another rDPS after near two years of MCH!

    Keep everything the way it is, but cooldown only reduces ten or fifteen heat. It will be slow to build heat still, but cooldown could be added much more freely and give you the chance to interact with your rotation more than we have now, as well as giving you some semblance of managing the heat gauge. Just a thought. Maybe they will revert the heat costs, but I would be very much surprised.
    All that would do is turn heat into the sort of gauge warriors/Paladins/Dark Knights have but with only one skill to interact with it. And my current peeves are rather tepid in comparison to how the JP forums have conflagrated. Who in the world test played these changes and thought "nah this feels good"!

    What's more people complained that the rotation was job was difficult but offered very little reward. So they just nipped that in the hindside by making the job braindead easy. That way people can't talk about the difficulty to payoff clause anymore while they flounder as the worse DPS still.
    (1)
    Last edited by Elnidfse; 07-19-2017 at 06:05 AM.