Goodness gracious these changes. Hopefully a MCH far more talented myself will shed light. But these changes are just. It just
  1. This DPS increase didn't end up being much of a DPS increase at all
  2. Can overheat every wildfire, yet harder to overheat
  3. Cooldown less per wildfire cycle resulting in a net DPS LOSS between wildfires
  4. The DPS gain is marginal at best and a LOSS at worst
  5. Change to heat management has made the job BORING
    and on to some other things
  6. It takes even LONGER to optimally AoE because it takes twice as long to overheat and by proxy means it takes twice as long to start flamethrowing on the last overheat tick.

Please for the love of all that is holy revert these changes yoshi-p. I'd rather be frustrated with my mechanics than be bored to death doing what feelslike less damage or marginally more damage. Out of hours of hitting a dummy I barely averaged my old norm of ~3.6k. Seriously what is this? Never would I ever have thought they would make this job have a game feel that is substantially worse.