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  1. #21
    Player
    Keydah's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    616
    Character
    Ximena Reign
    World
    Zalera
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Sheepish View Post
    I was told of the road to 60 thing by a friend and so I got the game + stormblood about 10-12 days ago and was having a great time.
    Buff just disappeared yesterday. I've got 21 days left on my sub but I don't know if I'm going to play it much anymore.
    I'm sorry to say I think I'm done with the game for now.
    You're going to give up on the game because you aren't getting double exp? Why are you not having a good time just because leveling is a bit slower? There are MANY avenues of gaining exp if you need to catch up to the story - side quests, dungeons, FATEs, Palace of the Dead, levequests, whatever you want to do.
    (0)
    There is no apostrophe in Au Ra.
    Stop adding one three years later.

  2. #22
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Zigabar View Post
    That would be a silly reason to stop playing. Leveling is so trivial in this game, especially on your first job, since all you have to do is follow the MSQ.
    Without the double exp I gotta deter from MSQ and do sidequests. The enjoyable part of double exp on my Mateus alt was I could ignore side quests and focus on the main course.
    (2)

  3. #23
    Player
    Sheepish's Avatar
    Join Date
    Jul 2017
    Posts
    2
    Character
    Sheep Ish
    World
    Goblin
    Main Class
    Ninja Lv 31
    Quote Originally Posted by Zigabar View Post
    That would be a silly reason to stop playing. Leveling is so trivial in this game, especially on your first job, since all you have to do is follow the MSQ.
    Most of my playtime was alchemy / gathering, and now it feels so grindy compared to two days ago
    (0)

  4. #24
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jijifli View Post
    Without the double exp I gotta deter from MSQ and do sidequests. The enjoyable part of double exp on my Mateus alt was I could ignore side quests and focus on the main course.
    I leveled Didiza, my alt, through MSQ alone during HW. So, there's that.

    Quote Originally Posted by Sheepish View Post
    Most of my playtime was alchemy / gathering, and now it feels so grindy compared to two days ago
    Crafters and Gatherers aren't really that hard to level. Get exp buff scrolls from your Grand Company, grab some cheap food, then do your Grand Company dailies and use your leves. If you're out hitting rocks without objective then you're in for a very grindy ride.
    (2)
    Last edited by Zigabar; 07-20-2017 at 06:47 AM.
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  5. #25
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jijifli View Post
    Without the double exp I gotta deter from MSQ and do sidequests. The enjoyable part of double exp on my Mateus alt was I could ignore side quests and focus on the main course.
    And quite honestly, FFXIV side quests are still mostly fetch and kill quests that can be extremely dull compared to the MSQ and if one's being subject to all the Heavensward and Stormblood marketing.

    I actually think the better way would have to been to remove the buff on a per-player basis after the 1st job hits 60. Add other limitations to avoid abusing the buff, say it also ends when 2 jobs are at 50 and also when 4 jobs are at 30, excluding the jobs that start at those levels. But most likely the buff was implemented as a server-wide buff simply because the aim was never to improve the leveling experience.

    The aim of the road to 60 buff was only to attract players to the designated servers. Absolutely nothing more than that.

    But this is counter-productive to the whole campaign. If people knew the buff would go away this fast, a lot of them will not be transferring/creating new characters. The ending criteria being server-wide instead of per-character ultimately dampens the effect of the campaign.

    I would suggest the devs to re-evaluate this campaign and make it a win-win situation by modifying the buff to be per-player. And if you need any justification, you should look to why you implemented the jump potions. If you are willing to let people skip your carefully crafted main story quests, there should be no problem letting people "skip" on your routine fetch-and-kill errand side-quests.
    (5)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

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