

Without the double exp I gotta deter from MSQ and do sidequests. The enjoyable part of double exp on my Mateus alt was I could ignore side quests and focus on the main course.



I leveled Didiza, my alt, through MSQ alone during HW. So, there's that.
Crafters and Gatherers aren't really that hard to level. Get exp buff scrolls from your Grand Company, grab some cheap food, then do your Grand Company dailies and use your leves. If you're out hitting rocks without objective then you're in for a very grindy ride.
Last edited by Zigabar; 07-20-2017 at 06:47 AM.
A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016



And quite honestly, FFXIV side quests are still mostly fetch and kill quests that can be extremely dull compared to the MSQ and if one's being subject to all the Heavensward and Stormblood marketing.
I actually think the better way would have to been to remove the buff on a per-player basis after the 1st job hits 60. Add other limitations to avoid abusing the buff, say it also ends when 2 jobs are at 50 and also when 4 jobs are at 30, excluding the jobs that start at those levels. But most likely the buff was implemented as a server-wide buff simply because the aim was never to improve the leveling experience.
The aim of the road to 60 buff was only to attract players to the designated servers. Absolutely nothing more than that.
But this is counter-productive to the whole campaign. If people knew the buff would go away this fast, a lot of them will not be transferring/creating new characters. The ending criteria being server-wide instead of per-character ultimately dampens the effect of the campaign.
I would suggest the devs to re-evaluate this campaign and make it a win-win situation by modifying the buff to be per-player. And if you need any justification, you should look to why you implemented the jump potions. If you are willing to let people skip your carefully crafted main story quests, there should be no problem letting people "skip" on your routine fetch-and-kill errand side-quests.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway



You're going to give up on the game because you aren't getting double exp? Why are you not having a good time just because leveling is a bit slower? There are MANY avenues of gaining exp if you need to catch up to the story - side quests, dungeons, FATEs, Palace of the Dead, levequests, whatever you want to do.I was told of the road to 60 thing by a friend and so I got the game + stormblood about 10-12 days ago and was having a great time.
Buff just disappeared yesterday. I've got 21 days left on my sub but I don't know if I'm going to play it much anymore.
I'm sorry to say I think I'm done with the game for now.
There is no apostrophe in Au Ra.
Stop adding one three years later.

I just wanna go back to Gilgamesh already.
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