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  1. #6
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Solica View Post
    This triggers me everytime.... Personally i find most hairstyles in the customization horrendous. Those that i find decent have this problem...
    That's why I keep the short pig-tails style. Clipping on long hair and Au Ra/Miqo'te tails I find distracting. My Au Ra alt has below-the-shoulder straight hair and every piece of body gear clips through it.

    Quote Originally Posted by usalia View Post
    Its want .
    How can a f2p mobile game give more customization that this p2p one?
    What in the code prevent them from adding new fsces to the game at last? The onlly code thst is bad in this game is thw net code and the servers. I will ask ones more. How a f2p game have stronger servers that can have this things?


    A lot of things this game has however is for more flexibility elsewhere, lest we all have "Mass Effect Andromeda's creepy face animation" due to customization removing flexibility.

    We have 4 face styles per race, each of heads are capable of doing like 100 something emotes and conversation animations with the eyes and eyebrows being independent of the mouth/jaw in animation. Look no further than Hildibrand to see where this gets used to some stylistic exaggeration. Also some NPC's have their own head model like most of the storyline NPC's we see involved with the storyline.

    So I'll take that over the customization that results in little or no animation in pretty much all other games.

    That said, some of the customizations that we lack, we seem to lack due to gear being complex. V1.0 actually had even less customization, and the breast size of the female characters was actually linked to another attribute. What we got in V2.0 was a height and bust sliders, but the difference between the largest and smallest setting is almost negligible. I'm not expecting Lalafell sized Miqo'te but I'm disappointed that you can't make a buff character that isn't a Roe. If you want to be androgynous you pretty much have to play Lalafell, sometimes that works for people, sometimes that doesn't.

    Aion (and several games based on the same CryEngine family like Archeage) have some fantastic customization, but ultimately these games have practically no character cutscenes, and hence most of the flavor text is just a text window, no animation. Other games like Blade and Soul, TERA and Lineage II are based on Unreal engine, and are much less flexible, but still offer a degree of customization that FFXIV does not offer.

    We seem to take for granted that every living thing in FFXIV at least looks like it's living, even if it's glued to the floor. You approach a NPC, it looks at you, you talk to it, it's eyes, eyebrows, and mouth all move along with hand gestures. My largest complaint with this, is that there are no props. When you're asked to take item X to give to NPC Y, you are just shown handing nothing. If you pick up anything large, well let's not show you actually picking it up, click on it and it disappears. This makes it look like most NPC-Player interactions are mime'ing like two children would pretend, rather than actually having such props. The reason I make a special case about "lifting large objects", the game does have you do some quests that change your animations (like getting the bath water in Kugane) , sometimes there are props, it's just rare to see your character interact with anything like it's actually there. Meanwhile look at all these NPC's wandering around carrying large objects like it's an in-joke, the animation for it clearly exists in the game.

    Other games, barely do anything but make NPC's nod their head.


    Quote Originally Posted by Razor View Post

    Blizzard chose to upgrade WoW's engine and continue the game, SE chose to cut their losses with XI and start an entirely new game, which we well know had a very bad false start with 1.0. To what degree ARR suffered as a result, is up for discussion, but the begging question is will this development style continue. FFXIV has just received it's second expansion, and does that mean that the next FF MMO is currently being planned out in secrecy? ARR to some degree helped save SE's hide from financial strife, but that doesn't necessarily mean XIV has an open checkbook. Resources could be stipened for XIV because it is being diverted to the next FF MMO, which will use a completely new and up-to-date engine that XIV may never recieve.
    Square Enix likely would just as soon build a new MMORPG using Unreal Engine if it wasn't for the fact that all these game engines (Unreal, Cryengine, Unity) are hamstrung from not being purpose-suited MMORPG-grade engines. They simply can not have large worlds, and usually what you see as being pretty graphics, stops at character creation. Unity is especially bad and shouldn't be used for MMORPG's. Unreal uses really small zones. Cryengine (if you've played anything else using it) actually has very large maps, but even it isn't seamless. But Cryengine has just as many problems with lag as Unreal does. You have to remember that Unreal engine was originally designed to 'beat Quake' (id software's engine.) You'll note that no MMORPG has ever used the Quake engine (which was forked into the GoldSource engine, which was then forked into the Source Engine, which HAS been used for MMORPG's, which again have small zones.)

    FFXIV and WoW have their own game engines that are tailored specifically for MMORPG use, and that is why they are the top Fantasy MMORPG's out there and the only ones that have a sustainable subscription model.

    It's entirely possible, and that is in fact what happened in 3.0 with the switch to the DirectX11 engine for them to rewrite the engine again if they need to, but it's pretty clear that the game supports much higher resolution models and textures, they just choose not to ship it that way, and my guess is that if they were to do so, the game would probably be 100GB and the loading time would be 4 times longer with much more "pop-in" problems.

    If they decided to retroactively give us another face, there is nothing stopping them from adding it. What is currently stopped by the current game engine is other body shapes (eg a fat shape) because that requires a different walk cycle. Take note of how characters walk when they have stupid amounts of gear on them like Zenos yae Galvus, and Grynewaht.
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    Last edited by KisaiTenshi; 07-19-2017 at 07:14 AM.