As stated by Vidu, the user who posted before me and said basically the same thing, but in less details.
And if you take your time to do some research before saying wrong things, you would quickly find that this game runs on a modified version of the 1.0 engine, that was built in 2 years or so (As I stated before). If you truly believe they could've made a whole new engine from scratch in 2 years, while also patching and creating content for 1.x, you seriously don't know anything about coding.
Also, I played BDO and BnS, and followed pre-release news for both back then. Those games engines were not built in 2 years based on a bad engine not designed for MMORPGs.
And as Vidu stated as well, any game that has a decent enough engine built from scrap/zero can have better customization.
Crystal Tool was completely abandoned for the rebuild. The current engine have parts of the Luminous engine in it.As stated by Vidu, the user who posted before me and said basically the same thing, but in less details.
And if you take your time to do some research before saying wrong things, you would quickly find that this game runs on a modified version of the 1.0 engine, that was built in 2 years or so (As I stated before). If you truly believe they could've made a whole new engine from scratch in 2 years, while also patching and creating content for 1.x, you seriously don't know anything about coding.
I know, otherwise this game would be as bad as 1.0 in most aspects. But Crystal Tools was a middleware, it wasn't the engine itself. I worded my first post very poorly in that regards, and for that I apologize, I don't even know why I talked about Crystal Tools, since it isn't even relevant for this version of the game (I guess it just came to mind when talking about 1.0). A middleware is not the same as an Engine, as Unreal has many middleware that were integrated in it for example. Anyway, sorry about the confusion on that part.
Edit for some correction and additional info: The Crystal Tools was indeed an Engine, and not just a middleware (They call it Middleware in an interview with some of the team in XIV in a recent documentary tho), however, much like the current engine that uses parts of the Luminous Studio Engine, as stated by Felis, the original 1.0 engine used some parts of the Crystal Tools engine (I believe mostly for graphics in particular). The engine that ARR used during it's release was a modified version of the 1.0 engine (that had parts of the Crystal Tools engine on it). At the moment they have replaced some parts of the old engine with parts of the Luminous Studio Engine, but even then, said engine main game and focus is currently FFXV, which besides clothing, doesn't have any customization options, and has clipping issues (I go crazy with some of the clipping in that game), and is very likely not aimed at an MMORPG game anyway.
Sorry about my mistakes in regards of the Crystall Tools subject.
Last edited by Pori_Dessu; 07-19-2017 at 02:03 AM.
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