Quote Originally Posted by samurailargo View Post
What's the difference between trials and endgame raids? Outside from the 24 man raids are just trials with more drops. Please explain. Why aren't endgame raids structured like 24 man for 8 man? Omega just feels like easy trials for the good gear not even raiding. Please explain or fix.
(non-Savage) Trials are tied to a main storyline. eg, you HAVE to do it and pass it to progress.
(Savage) Trials are unlocked by basically doing the original Trial and then talking to some NPC and it just unlocks, nothing additional, no additional quest (or in the case of HW's, the whole chain of Warring Triad was optional, and the Savage unlocks were simply going back to the dungeon and clicking on the entrance kiosk.)
Raids DO have a storyline. The Savage unlock exists once you complete the regular version. The Raids are also optional, even from a storyline point of view.


The 24-man raids do not have a Savage mode, they are basically a 3-party dungeon, and the mechanics require all the parties to at least cooperate in some manner.

Trials often only have one boss, but they may also have more than one phase (eg Gilgamesh battles have two phases) where as 8 and 24-man raids often have some dungeon mechanics leading up to the boss. So it's more like a bigger dungeon with large trash phases. 24-man raids actually are laid out more like a regular dungeon with 3 bosses and some "locked room trash phases", where as the 8-man raids only have one boss. So the 4-5 segments that make up the dungeon are actually multiple raids rather than one raid with multiple bosses.

Which is kinda what you want in this kind of game anyway.

You have to look at Omega as a 4-part single dungeon with a solo segment for storyline purposes rather than a 4 separate bosses.