Quote Originally Posted by Schondetta View Post
I agree 100% I meant to say the model stifles creativity which I am sad to say square is not above that influence. But you do have to change SOME things else we just keep having these nerf vs buff arguments every patch for every mmo ever
Not really. You can make interesting classes within the framework. The problem is not the core game mechanics so much as the desire by mmo companies to keep people on the treadmill perpetually. It's not lack of creativity, it's lack of desire. Think about our dungeons in this game. Since the end of ARR all our dungeons are copy/paste, it's 2 trash pulls, 1 boss, 2 trash pulls 1 boss, 2 trash pulls 1 boss and done. They just put a new coat of paint on each one. Raids? 1 Boss fight, with 4 total fights released every raid patch. It never changes. Why is every combo in the game no more than 3 buttons long? There's nothing mechanically limiting that.

It's not the game mechanics stifling creativity in ff14, it's a total lack of desire on SE's part to be creative. I could come up with all kinds of ways to make some very interesting classes, and would be capable of balancing them and I'm just some bozo on the forums. Plenty of others here could do so as well.

Think about some of these questions, why are they so afraid to allow us to debuff bosses? I'm talking things like paralyze, blind, stun, slow or other such things? They could easily balance fights around the use of these abilities. Why do true support classes not exists? I'm not talking bard and mch that have a couple of useful things, I'm talking true support that has big buffs and debuffs. They'd be required? Well yeah, just like a tank is, or a healer, or dps. Why not explore a lot of the alternate resource management systems?

I started to suspect in HW but SB has confirmed it. SE has absolutely no desire to do anything interesting. They seek to stay in the holding pattern. Continue to copy/paste dungeons and raids, as well as just using a standard stat progression equation to perpetuate the treadmill. Again this has nothing to do with the core mechanics, it is totally and entirely a complete lack of desire to be creative and do anything more except the bare minimum.