I stopped playing SMN recently because they were poorley setup in SB . the gameplay is a clunky joke let alone the flavor and made the switch to red mage which is superior in every way. My metric here is of course "fun" because its a video game.I couldn't care less about dps numbers.I beleive access to that information is a cancer in mmos. The goal should be to give each job a unique experience. But you can't do that with a MMO model that is inherently tied to fundamental mmo mechanics which now makes the system 13 years old which at the time of wows emergence was only the standard due to technical limitations and NOT lack of innovation. Needless to say we can't get what we want without a paradigm shift in the genre which is a topic for another thread. There's never going to be "balance" without sacrificing uniqueness. The community will need to decide which is more important as long as mmos stick to this model.