Quote Originally Posted by Kabooa View Post

This is important. All classes are competitive within their role, but none are required to absolutely do content as it was balanced (Day 1 pushing content with no gear is not 'as balanced' when it comes to Savage).
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This is the key point right here when job design is to be considered. 4.0's state of balance was nowhere near as bad as 3.0 for MCH/BRD/AST or 2.0's WAR, and for the most part were perfectly feasible to bring into content (in MCH/BRD's case, they got their changes as early as 3.01, before Savage even came out (and ASTs had to wait until 3.07)



The current situation for example right now, MCH's inherent issues is not the disparity between itself and it's counterpart (the BRD), but that the job at the time is rather unrewarding for utilizing it's mechanics properly (overheat), was overly punishing and now really doesn't have a coherent gameflow after heat adjustments. I still played MCH out of preference over bard, and was fully capable of clearing O1s last night (with a group that's also carrying a scholar and monk, two classes whom get quite a bit of flank for apparently being not-so-go)