I remember back in coil, you wanted these jobs for this turn, and these for this turn, and those guys had to go caster or melee for this turn. The fights felt more dynamic. Granted I skipped most of HW raiding due to life stuff.. and I like the idea of jobs being able to play equally but there are far to many roles for every single one to be viable in every comp while retaining identity. If everything HAS to be viable for EVERY comp in EVERY fight, then everything is more so or less the same with small quirks differentiating them. Thats not what I call unique job and role experiences. I call that a reskin with higher damage or an added effect.

Not that the game is at that point yet... but it certainly is a disheartening feeling seeing it go towards that direction.