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  1. #1
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alphras View Post
    The scaling is still a major issue yes. The Problem is that tank right side starts at about 36% of dps right side, but scales only with 14%. Tanks get only 1 mingy STR point per right side upgrade.

    Groups will still be disappointed when they see tank accessoiries drop, tanks still need to pass on right side upgrade items in favor of improving the group as a whole and crafted right side will be best in slot for the whole tier again.

    I don't know why SE has such a problem addressing these issues. They have them since the 2.x days and it gets really frustrating ...
    The core issue is that VIT is a worthless stat. Until that changes, Fending acessories will always be worse. They could give Fending all the STR they want, but unless its equal or greater to the STR that a dps accessory would give, groups will always be disappointed by a Fending drop. More STR isn't the issue, useless VIT is.

    The only true way to fix this, is to rework VIT into something useful. In my opinion think the entire Tank role needs an overhaul.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Inuakurei View Post
    The core issue is that VIT is a worthless stat. Until that changes, Fending acessories will always be worse. They could give Fending all the STR they want, but unless its equal or greater to the STR that a dps accessory would give, groups will always be disappointed by a Fending drop. More STR isn't the issue, useless VIT is.

    The only true way to fix this, is to rework VIT into something useful. In my opinion the entire Tank role needs an overhaul.
    How so, if you've anything concrete in mind already?

    Earnestly curious.
    (0)

  3. #3
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shurrikhan View Post
    How so, if you've anything concrete in mind already?

    Earnestly curious.
    I'd rather see vit as a secondary stat built into all our gear or just built into our character's base hp stat (or even mitigation). Generally hp has a threshold where it starts to diminish in value (past the minimum hp you require to survive, extra hp only matters if it allows for a different mitigation/healing rotation that yields more dps), while dps stats are always beneficial no matter how much you gain.
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aleph_null View Post
    while dps stats are always beneficial no matter how much you gain.
    Enter +2 str... lol
    (0)