Quote Originally Posted by Capn_Goggles View Post
Consider this, we have only one tank that actually uses a shield. The other two are packing the biggest, heaviest weapons in the game, and are in many cases pushed as the aggressive offensively-focused tanks. Mind you, tanks cannot and should not be able to put out numbers on par with stuff like BLM and SAM, but it's not unreasonable to expect a good WAR to be able to put out roughly 70-80% of the DPS of a mid-high damage DPS class. Right now I'm pretty sure this is the case, but if accessories continue to provide such a meager amount of strength in relation to iLvl, tank DPS contribution will continue to dwindle and eventually we'll need enmity on abilities patched again.
Let's swap this around.

What if the Melee DPS classes could survive 80% of an encounter's tank busters while putting out around 80% the threat of a Tank-stance Tank?