I can get behind that. But it'll be funny when the purist healers complain that we're making them bored by being too tanky.That's why I'd love to have one job (Just one) whose turtle tanking abilities would so drastically reduce the need for healing that healers could do significantly more DPS than when they would take care of aggressive tanks. To the point where the healers' increased damage ouput would balance with the turtle tank reduced one.
It could be either by personal higher mitigation when main tanking, or high protective abilities when off-tanking.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.