Quote Originally Posted by FallenWings View Post
If you pay attention to any of my posts, you will see that I actually advocate for a REWARDING and IMPACTFUL tank play.
That's why I'd love to have one job (Just one) whose turtle tanking abilities would so drastically reduce the need for healing that healers could do significantly more DPS than when they would take care of aggressive tanks. To the point where the healers' increased damage ouput would balance with the turtle tank reduced one.

It could be either by personal higher mitigation when main tanking, or high protective abilities when off-tanking.