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  1. #21
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lastelli View Post
    So I tried something slightly different.
    Glad someone said it.

    They make changes, but everyone wants to try and do things the same, then complain it doesn't work. . . I wonder why?

    To be fair, I wasn't doing "THE" rotation before and was still hitting roughly the same numbers, so I don't feel at a loss at all. No, it's not a huge godly buff, but it's hardly a nerf. It's only a nerf it you don't adapt.
    (6)

  2. #22
    Player
    Nuclearducky's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Yuno Loxaerion
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    What's the point of the overload back then/now? Even with the potency buffs I feel like it's only used in scenarios where the boss will be unhittable after a certain point of time, since it doesn't stick with Wildfire.
    (1)

  3. #23
    Player
    LastDream's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    149
    Character
    Dreamy Akemi
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It's actually insane and quite severe that Square Enix managed to nerf the lowest DPS in the game while trying to buff it. The whole issue with MCH was the lack of utility compared to BRD and the DPS difference making it completely worthless near BRD in raid and other instances.

    The whole heat mechanic was fine, the issue with MCH was overheat and potencies. There were NO reasons to go overheat before and that's the same now since overall it's a DPS loss. You can put 2000 potency on turret overload for what i care, that doesn't justify the 30 seconds turret loss without compensation behind like dissipation on SCH.

    This is ultimate proof that SE handles some jobs balance without actually knowing at all what they do, perhaps just pick up some ideas left and right from the japanese feedback (and trust me, right now, the japanese community is in fire about the MCH and spit on the devs for it). None of the people that balanced the MCH this way actually played the job to understand that : Heat was the core part of the MCH and having 10 heat on each hit made us use Cooldown more often which is an amazing skill with good potency without the RNG proc. Overheat is useless and will always be until they rework it. Let's not even talk about Flamethrower which is just an emote to use out of combat sadly. Here is a more detailed post about the issue. They'd better get their goddamn heads up and fix everything very quickly because we sure aren't paying subscriptions to be denied access in most of the content because our job is utter trash.


    Some people just don't seem to understand that when you have same type of jobs (casters, tanks, ranged physicals) you HAVE TO balance it enough for the choice to be varied. Right now, there is 0 REASON to put a MCH in Omega Savage over a Bard (no damage mitigation or good raid utility, hypercharge is a joke compared to ninja's, and 400 dps less on parse than BRD) or anywhere and that is why actual MCH players have a hard time playing because they're being forced to switch in order to raid. The SMN has the same exact issue right now (and far far more) compared to BLM and RDM and some people just don't seem to get it and that's even worst than Square not doing their job.


    You want to know what changed between 4.0 and 4.0.5? Rotation is even more rigid than before with less complexity and worst dps output! No more cooldowns, more 1-2-3 bullshit and still unused mechanics, good job people at the balance department! Thank you for taking my money so i can argue with people on PF that i want to play MCH but i can't, they don't want my MCH so i'm restricted from content!
    (9)
    Last edited by LastDream; 07-18-2017 at 11:07 PM.

  4. #24
    Player
    s3ystic's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    85
    Character
    Unoe Mitsu
    World
    Leviathan
    Main Class
    Machinist Lv 63
    Its like they don't even pay attention to their own game mechanics (i can believe i just said that.)
    On one hand , its like they said "hey heat is hard to manage, reducing it will let them stay in the sweet spot longer! That should up DPS right?"
    But ignored/forgot the fact that its a balancing act, it also takes that much longer to build up meaning overall DPS loss. Do they even math?! /facedesk
    (1)

  5. #25
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    *snip*
    I spent hours spreadsheeting out what could be a potential new wildfire and opener and hours still practicing. Then I spent my time going through the omega 4 and some susan and lak for good measure before sliding into savage. If you think you're magically the only person who tried to "adapt" you're sorely mistaken, friend. These changes feel friggin horrible.
    (6)

  6. #26
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    I honestly think they should simply allow us to stop the OH somehow. Heat generation is a little too slow, if they want it to be this way to help rookie mch they should at least give us more tools to control it and force OH when we need it. Overall though the dps buff is there, I'd say at least 100 dps more than before, but I'm not sure this is enough. This barely puts mch and brd on the same level, but brd is still the superior job when it comes to anything else basically.
    (0)

  7. #27
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elnidfse View Post
    I spent hours spreadsheeting out what could be a potential new wildfire and opener and hours still practicing. Then I spent my time going through the omega 4 and some susan and lak for good measure before sliding into savage. If you think you're magically the only person who tried to "adapt" you're sorely mistaken, friend. These changes feel friggin horrible.
    I'm neither questioning nor doubting the time and efforts you've put into adapting, let me be clear on that. I however disagree about the changes feeling horrible. If I'm in the minority for that, I can live with that.

    It overall feels like a step forward. A short, shaky one, but I don't expect anything major until SE gets whatever metrics they say they look for on their end.
    (4)

  8. #28
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90
    Really now? Which one of yall complained about having trouble overheating accidentally that SE felt the need to "fix" it?
    (2)

  9. #29
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90
    Very few people complaint about the heat.. it's all about dps and utilities.
    (2)

  10. #30
    Player
    Darian's Avatar
    Join Date
    Apr 2012
    Posts
    48
    Character
    Darian Goodlow
    World
    Malboro
    Main Class
    Archer Lv 80
    Gl getting them to fix it.... Idk why any serious savage group would even bring it to give them test data..... SE please explain what role is MCH supposed to fill and why would a group pick it over bard or any other dps for that matter? I'm having a very hard time understanding the low dps and low support stance you're taking with this job.
    (2)

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