A few things boss:
1). You overheat every wildfire
2) 3.x? Maybe if you removed all of our OGCDs and remove our wild/mild. 3.x also had cast times, buffs that you actually cared to sync up, and a bigger emphasis of fight timers. I'll post more about that below.
3) You didn't waste ammo on cooldown from QR anyways. You always went for a proc. The loss of any cooldown at all is a loss in the rotation. THe 3% buff is actually more of a bandaid fix to fix something that they knew was going to be broken. Without it our damage would probably flat out be worse.
The only thing they did to the job was make it easier, far different from how it was in 3.x and far different than it is now. Also
4) The problem with the 3/2/3 double cooldown opener now is that you have to burn for more than a GCD to achieve the sweetspot, which is bad and should not be done. So that opener is in the trash unless the DPS loss somehow equates to a net gain.
You do indeed 3/2/3 every post opener wildfire because there's no reason not to. You will never use cooldown after the opener wildfire. Which means the job effectively has nothing going on for it outside of wildfires but less mechanically attentive wildfires than 3.x
Mind you that I am happy that at least somebody is in love with the changes I guess but after playing this job for 2 years I would hope they'd make changes meant for people who are married to the damn thing. Simply put. The lack of any significant management of anything has now created a boring experience instead of a dynamic one.
3.x had
- damaging oGCD weaving
- extreme cooldown management
- 1:30/3:00 wildfires
- beautiful boss jump/reset damage and
- strong ABC (always b casting) gameplan on top of
- doing amazing damage and providing terrific support for physical and/or magical comps.
4.x MCH has
- 1-2-3 overheat wildfire
- Next to no cooldown management. (giving that you'll be pressing them as they come up unless jump)
- No damaging OGCD weaves
- no wild/milds
- no amazing reset damage
- no gameplan revolving around ABCs
- And subpar rDPS damage contribution
It's the furthest away from any sort of MCH we've even had. The only thing 3.x and 4.x HAD was mechanical complexity. Which no longer exists for MCH. So Yoshi achieved his job by making the job accessible for damn near anybody but removed the last remnants of the job (the execution) that people cared about. And do you know how late it is to try and level and skill up with another job. We're running savage tonight. I can't just magic BRD up to 70 and learn it's rotation in 3 hours. Which is unfortunate...

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