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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    I tried my rotation on the SSS a little bit to see how the changes affected the job.

    First, of course we use cooldown less frequently now. I tried going OH for every WF after the first one while using basically every skill on cooldown. This didn't work because heat and cd alignment would be off. So I tried something slightly different.

    I still wanted to go OH for every WF (still not sure if this is optimal), so I just ignored QR. Yes, I used QR only during wildfires and during the penalty after OH. After a few dummy sessions I'm convinced that this is a pretty noticeable dps increase over the previous rotation. Now I'm going to try the hold way, that is OH at every odd numbered WF after the first one and see iff QR messes up my heat even in that case.
    (1)

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lastelli View Post
    So I tried something slightly different.
    Glad someone said it.

    They make changes, but everyone wants to try and do things the same, then complain it doesn't work. . . I wonder why?

    To be fair, I wasn't doing "THE" rotation before and was still hitting roughly the same numbers, so I don't feel at a loss at all. No, it's not a huge godly buff, but it's hardly a nerf. It's only a nerf it you don't adapt.
    (6)

  3. #3
    Player
    Nuclearducky's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Yuno Loxaerion
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    What's the point of the overload back then/now? Even with the potency buffs I feel like it's only used in scenarios where the boss will be unhittable after a certain point of time, since it doesn't stick with Wildfire.
    (1)

  4. #4
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    *snip*
    I spent hours spreadsheeting out what could be a potential new wildfire and opener and hours still practicing. Then I spent my time going through the omega 4 and some susan and lak for good measure before sliding into savage. If you think you're magically the only person who tried to "adapt" you're sorely mistaken, friend. These changes feel friggin horrible.
    (6)

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elnidfse View Post
    I spent hours spreadsheeting out what could be a potential new wildfire and opener and hours still practicing. Then I spent my time going through the omega 4 and some susan and lak for good measure before sliding into savage. If you think you're magically the only person who tried to "adapt" you're sorely mistaken, friend. These changes feel friggin horrible.
    I'm neither questioning nor doubting the time and efforts you've put into adapting, let me be clear on that. I however disagree about the changes feeling horrible. If I'm in the minority for that, I can live with that.

    It overall feels like a step forward. A short, shaky one, but I don't expect anything major until SE gets whatever metrics they say they look for on their end.
    (4)

  6. #6
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm neither questioning nor doubting the time and efforts you've put into adapting, let me be clear on that. I however disagree about the changes feeling horrible. If I'm in the minority for that, I can live with that.

    It overall feels like a step forward. A short, shaky one, but I don't expect anything major until SE gets whatever metrics they say they look for on their end.
    I don't. Whatever the dynamic MCH has is now streamlined.
    No wildfire/mildfire
    No heat management at all. With proper CD usage you'll be lucky if you have to glance at it
    Harder to overheat intentionally
    It's gooned all over our AoE rotation giving that it takes twice as long to enter overheat
    And did I mention that after the first opener wildfire you will never have to use cooldown to manage heat? You know. That ability that was DESIGNED to manage heat?

    So what do you have with this?

    A job who only 1-2-3 and shoves ammo in, occasionally hitting gauss round. And this barely changes when it's time to overheat wildfire. This isn't an opinion, the job has become a joke of what it was in HW days. Meant only to reward people who wanted that MCH fantasy but would rather have a job with a rotation as complex as hitting buttons as they come off of cooldown and not people who actually liked the EFFORT the job required. And on top of that it's not even a damage buff. So I'm not sure what part of this am I supposed to like.

    And if you want to know how much other people ..."approve" of these changes, look no further than the Machinist thread on the JP forums, reddit, twitter, or whatever social outlet you love sticking to. All I wanted was the job to have a slightly higher payoff for the effort. Now they took away all effort and kept the payoff approximately the same, and I'm supposed to be happy with this? I LIKED getting good at managing my heat. And overheating intentionally felt GOOD.
    (6)
    Last edited by Elnidfse; 07-19-2017 at 06:24 AM.

  7. #7
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elnidfse View Post
    And if you want to know how much other people ..."approve" of these changes, look no further than the Machinist thread on the JP forums, reddit, twitter, or whatever social outlet you love sticking to. All I wanted was the job to have a slightly higher payoff for the effort. Now they took away all effort and kept the payoff approximately the same, and I'm supposed to be happy with this? I LIKED getting good at managing my heat. And overheating intentionally felt GOOD.
    I actually share your sentiments here. At least with liking the job, intentional overheats, and wanting a higher payoff. SE did mention that the MCH camp was rather split on what they wanted, so I feel like they went for the easy fix (which I fully expected, actually worse even). I personally don't feel that awkward stop gap in dealing damage or generating heat anymore, and in no time at all seemed to work out a rhythm that just worked for me. No, I'm not topping the enmity list behind the tanks, but I'm certainly not dead last. I would like to think that means I'm doing something right. I wish I could elaborate, but it was done with a little experimentation and a lot of feel. It could be sub-optimal for all I know, but I too have yet to step into Savage to really see how and if it works.

    I never felt managing heat was hard, I did feel it was awkward busywork at times (but this is more comparing it to the Heavensward MCH, not 4.0/.01). I would love to have the old HW MCH back, but that's nostalgia won't do much for anyone right now. I don't hate what the job has become, and I can agree we simply need more. More damage, more utility, whichever. I can live with either. I'm just not privvy to call it the End of Days for our job.
    (1)