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  1. #11
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Farrell View Post
    You can overheat for every single wildfire now with a 3% buff in base damage on top of a useful damage spike when overcharge is on CD and you think you just got a dps loss?
    If you look at the example above you'll noticed something funny. Post 4.05's patch. You will almost never get above 80 Heat unless you start holding Cooldowns 20 seconds out. So How do we Overheat? Oh yes, we need to Flamethrower. Well we already know Flamethrower is a huge DPS lost, but now we need to do it to even get close to Overheating.


    So if by some stroke of luck we are at 80 Heat when we decide to Overheat for Wildfire, we merely miss a GCD and potentially an Auto Attack to get to Over Heat.

    ~230 Potency for the GCD, and 100 for Auto Attack, Minus 120 for the two ticks of Flamethrower is upwards of 110 Potency lost just getting into Overheating, and thats the best case.

    230 - 120 = 110

    Now what if you are at 70~75 Heat.

    230 Potency for the GCD + 115 for the Clipped GCD + 100 for the Auto Attack - 180 for the Flamethrower ticks.

    230 + 115 + 100 - 180 = upwards of 275 Potency lost, just getting into Overheat.

    60~65 heat

    230 For the first GCD, 230 for the Second GCD 100 for the for the First AA and 50 for the AA Clipping you'll do.

    230 + 230 + 100 + 50 - 240 = Upwards of 370 Potency lost to get into Overheating.

    Barrel Stabilizer changes are kinda pointless when they made getting into Overheat so much harder.

    Of course, we can just stop using Cooldown and that might make it a bit easier to get into Overheating, but at that point, we're looking at maybe one Cooldown maybe 2 a minute? Far less than we were doing Pre 4.05
    (2)
    Last edited by Ossom; 07-18-2017 at 05:19 PM.

  2. #12
    Player
    Nevaheva's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Nevah Eva
    World
    Leviathan
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Farrell View Post
    You can overheat for every single wildfire now with a 3% buff in base damage on top of a useful damage spike when overcharge is on CD and you think you just got a dps loss?
    Also, adding in the fact AFTER overheating you are forced into 10 seconds of non-heated shots, 30 potency per shot. You also are losing the 5% dmg buff from Gauss Barrel during the 10 seconds as well every time you combo, so for 10 seconds following the overheat/wildfire combo you are losing a bit more than 120 potency per rotation in damage.

    I'm no math wizard, but I'd predict that the outcome to someone who honestly ignores the overheat/wildfire combo completely to someone who bangs their head into a wall to get a perfect rotation will be pretty minor. I'm not the biggest fan of these changes, wish they would have just moved potency around and left the heat mechanic as was, it was interesting and fun.
    (4)

  3. #13
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90
    a whole point of this "buff" is to help out the rookie MCH that doesn't even know how to manage their heat lol... let be honest here, there are already very very few MCH anyway, anyone that don't know how to manage the heat is prolly already switch to brd, so it really "shouldn't" matter lol. The majority of player who main mch complaint about the DPS and how little utility they got compare to BRD.. again 3% is NOT going to cut it at all >.>. instead of making the player that main MCH happy, they are making the rookie happy by reducing the heat so its easier to manage, SE really took the WRONG turn for this one.
    (4)
    Last edited by Jilliebeans; 07-18-2017 at 05:29 PM.

  4. #14
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Indeed they made the changes for new MCH players instead of current ones who actually spent the little time needed with a dummy to get comfortable with heat management.
    (1)

  5. #15
    Player
    Seafishie's Avatar
    Join Date
    May 2015
    Posts
    26
    Character
    Bhrat Burnhardt
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    It's bad enough MCH is the least played class. You'd think they'd shine some light on the class instead of digging a grave for it.
    (5)

  6. #16
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    At this point I question why the Overheat mechanic is even in the game. With BS and WF lining up perfectly, and it being virtually impossible to overheat by accident now, they might just as well have buffed the WF effect and removed heat entirely.

    Number wise, we might see an improvement, although less Cooldowns and the possible reliance on FT to OV for WF might dampen this a little.
    (4)

  7. #17
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Just wish they did away with hot shot.
    (0)

  8. #18
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I agree with the changes made to Barrel Stabilizer and Quick Reload.

    However, if they wanted to boost DPS, I'd rather they have just buffed Overheat's damage to make it less punishing when it does happen accidentally while simultaneously making it a bigger DPS gain when it's used properly.
    (3)

  9. #19
    Player
    Tokyozombie's Avatar
    Join Date
    Jul 2015
    Posts
    28
    Character
    Alex Flowerchild
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by KageTokage View Post
    I agree with the changes made to Barrel Stabilizer and Quick Reload.

    However, if they wanted to boost DPS, I'd rather they have just buffed Overheat's damage to make it less punishing when it does happen accidentally while simultaneously making it a bigger DPS gain when it's used properly.
    that change request is too easy and clever for SE to handle.
    (2)

  10. #20
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    I tried my rotation on the SSS a little bit to see how the changes affected the job.

    First, of course we use cooldown less frequently now. I tried going OH for every WF after the first one while using basically every skill on cooldown. This didn't work because heat and cd alignment would be off. So I tried something slightly different.

    I still wanted to go OH for every WF (still not sure if this is optimal), so I just ignored QR. Yes, I used QR only during wildfires and during the penalty after OH. After a few dummy sessions I'm convinced that this is a pretty noticeable dps increase over the previous rotation. Now I'm going to try the hold way, that is OH at every odd numbered WF after the first one and see iff QR messes up my heat even in that case.
    (1)

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