Quote Originally Posted by Farrell View Post
You can overheat for every single wildfire now with a 3% buff in base damage on top of a useful damage spike when overcharge is on CD and you think you just got a dps loss?
Also, adding in the fact AFTER overheating you are forced into 10 seconds of non-heated shots, 30 potency per shot. You also are losing the 5% dmg buff from Gauss Barrel during the 10 seconds as well every time you combo, so for 10 seconds following the overheat/wildfire combo you are losing a bit more than 120 potency per rotation in damage.

I'm no math wizard, but I'd predict that the outcome to someone who honestly ignores the overheat/wildfire combo completely to someone who bangs their head into a wall to get a perfect rotation will be pretty minor. I'm not the biggest fan of these changes, wish they would have just moved potency around and left the heat mechanic as was, it was interesting and fun.