You can overheat for every single wildfire now with a 3% buff in base damage on top of a useful damage spike when overcharge is on CD and you think you just got a dps loss?

You can overheat for every single wildfire now with a 3% buff in base damage on top of a useful damage spike when overcharge is on CD and you think you just got a dps loss?
With less usage of a decent dps ability cooldown and how hard it will be to overheat into a wildfire combo now, yes i think its a dps loss.
I did a lot of math for the overheat mechanic and this is my post for the results. But basically, now that we can overheat every wildfire with barrel stabilizer to recover, I found it is worth it to do so every wildfire as it is a 3-5% damage increase overall. Of course this is assuming your heat is high like 90+ by the time your wildfire is available so you can overheat. If it's 85 or lower, I'd recommend not overheating when wildfire is available.
Last edited by Leticro; 07-21-2017 at 12:35 AM. Reason: typos
If you look at the example above you'll noticed something funny. Post 4.05's patch. You will almost never get above 80 Heat unless you start holding Cooldowns 20 seconds out. So How do we Overheat? Oh yes, we need to Flamethrower. Well we already know Flamethrower is a huge DPS lost, but now we need to do it to even get close to Overheating.
So if by some stroke of luck we are at 80 Heat when we decide to Overheat for Wildfire, we merely miss a GCD and potentially an Auto Attack to get to Over Heat.
~230 Potency for the GCD, and 100 for Auto Attack, Minus 120 for the two ticks of Flamethrower is upwards of 110 Potency lost just getting into Overheating, and thats the best case.
230 - 120 = 110
Now what if you are at 70~75 Heat.
230 Potency for the GCD + 115 for the Clipped GCD + 100 for the Auto Attack - 180 for the Flamethrower ticks.
230 + 115 + 100 - 180 = upwards of 275 Potency lost, just getting into Overheat.
60~65 heat
230 For the first GCD, 230 for the Second GCD 100 for the for the First AA and 50 for the AA Clipping you'll do.
230 + 230 + 100 + 50 - 240 = Upwards of 370 Potency lost to get into Overheating.
Barrel Stabilizer changes are kinda pointless when they made getting into Overheat so much harder.
Of course, we can just stop using Cooldown and that might make it a bit easier to get into Overheating, but at that point, we're looking at maybe one Cooldown maybe 2 a minute? Far less than we were doing Pre 4.05
Last edited by Ossom; 07-18-2017 at 05:19 PM.
Also, adding in the fact AFTER overheating you are forced into 10 seconds of non-heated shots, 30 potency per shot. You also are losing the 5% dmg buff from Gauss Barrel during the 10 seconds as well every time you combo, so for 10 seconds following the overheat/wildfire combo you are losing a bit more than 120 potency per rotation in damage.
I'm no math wizard, but I'd predict that the outcome to someone who honestly ignores the overheat/wildfire combo completely to someone who bangs their head into a wall to get a perfect rotation will be pretty minor. I'm not the biggest fan of these changes, wish they would have just moved potency around and left the heat mechanic as was, it was interesting and fun.
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