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  1. #1
    Player
    Focant's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I've done a few SSS kills and some Normal Omega runs with Mch and I have to say, I'm not a fan of the changes. The damage is largely the same, but the rotation feels sluggish and clunky. Even though I've found a rhythm of sorts, it's still a slog getting heat high enough to prep a wildfire combo. The whole thing is discordant. I've also personally hated ground target skills so the need to constantly resummon the turret now that overdrive is at least break even is making the whole mess feel even worse. Overheating is still worthless and I honestly find myself ignoring it all together with no apparent downside stemming from that decision.

    The patch was a net loss for Machinist in my mind, undoubtedly. The fun is diminished and the dps is the same. They took the one thing about the job that was done right and ruined it. It's not wholesale awful, but it's like a clock out of sync. It doesn't feel right anymore.
    (0)
    Arturia Rivaut - WIPE! - Besaid/Balmung

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Focant View Post
    Overheating is still worthless and I honestly find myself ignoring it all together with no apparent downside stemming from that decision.
    I'm going to echo this sentiment. I've had overall higher damage just staying in the heated range, rather than trying to OH for every WF. I'm not sure what it is, but even if I do the exact same thing, I can guarantee my non OH WF deals on average 4k more damage in comparison to my OH WF, while pulling off the exact same GCD's and OCD's. Spent hours working and trying stuff out, and OH never worked out to be a gain in a live fight, just a loss.

    ETA: Above WF #'s are at ilvl310, so probably low, but it doesn't change the fact overheating feels less worth it than a haircut for a bald man.
    (0)
    Last edited by Thunda_Cat_SMASH; 07-21-2017 at 01:01 AM.

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    This is actually what I started doing, but without the math, ever since the patch dropped. I wasn't sure it was optimal, but the flow of it was what felt right, and the damage consistent or higher assuming no mistakes made. Brick my way up to 95 through the shot combo, reload and prep for Wildfire, refresh Hot Shot into Overheat and perform Wildfire rotation. By the time Gauss Barrel could be re-equipped, Barrel Stabilizer comes off cd within 2 seconds of it.
    (1)

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    That's interesting because I've always utilized the overheat and hit the same numbers as the preferred "no-overheat" rotation. Even before 4.05. Plus several good sources have stated that overall the difference between is 3-5%. Might simply just be 2 roads to the same point, but it IS an increase, even if minor. SE may wanna play around with the numbers again and give either Hot Shot or overheating a buff to make it more of a clear increase.
    (1)

  5. #5
    Player
    Guulu's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Guguulu Laladoga
    World
    Bahamut
    Main Class
    Botanist Lv 80
    SE want us to go overheat every WF with BS set to 60s cooldown, but I usually get to 95 heat like 6 second before WF and I just feel bad either not going overheat or use FT to go overheat from like 80 heat. That is a GCD lost and I don't know if the damage gain during WF make up for that. DPS is increased like 150(?) but it is still far from enough. I'm parsing between 3.2k to 3.7k on O1S and O2S, depends on the damage buff from team. But I just feel that for so many times if I'm any other DPS other than poor SMN it would've been an easy clear. That total ~200 dps gained from hypercharge hardly make MCH a okay job for raid now especially you need like DRG and NIN to hit decent damage. Almost all of other job can sustain 3.7k+ damage on its own except for SMN and MCH, this is just sad.
    (1)

  6. #6
    Player
    corey1's Avatar
    Join Date
    Jul 2015
    Posts
    7
    Character
    Infinite Mind
    World
    Sargatanas
    Main Class
    Monk Lv 60
    - Change Cooldown to be an oGCD ability instead of a weaponskill. Reduce potency to compensate. Maybe make it only work when above 50 heat.
    - Change the 1-2-3 to gain more heat per activation (like 15 or something), to align with the change to Cooldown. Don't change the heat gained with ammo usage.
    - Make Flamethrower quicker, or something like allowing me to move while casting it. This would make it a choice between getting to 50 heat for single target or AoE situations. You wouldn't need to double-use them since it'd be fairly quick to get to 100 heat.

    This way, MCH gets what it should have had: 1 mechanic acting as 2 mechanics. You Overheat when you want to Wildfire, and you manage heat while WF is on cooldown.
    (0)

  7. #7
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by corey1 View Post
    You Overheat when you want to Wildfire, and you manage heat while WF is on cooldown.
    This was my original understanding of the new systems before SB released. For the most part, it's been my approach all along, and it produces good results. Probably not the best, but I saw the right damage numbers floating up, so I stuck with it.
    (1)

  8. #8
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    About Flamethrower, it would be nice to have like an effect of Heavy 40-50% to move very slowly, it would be still role play like the weapon is powerful and dangerous to use. And at least, if they really don't want us to move, we should be able to just turn a bit to aim better.
    (1)

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