Very few people complaint about the heat.. it's all about dps and utilities.
Very few people complaint about the heat.. it's all about dps and utilities.
Gl getting them to fix it.... Idk why any serious savage group would even bring it to give them test data..... SE please explain what role is MCH supposed to fill and why would a group pick it over bard or any other dps for that matter? I'm having a very hard time understanding the low dps and low support stance you're taking with this job.
"Less utility. More Damage." Yet both Machinist and Ninja exist in the same game. My condolences. I can't play Machinist since my ADD only allows for me to play classes that go nuts, and as such, I admire your guy's ability to do work with them. I'll post this for the sake of solidarity.

I've been plugging away with MCH for the past few hours in Omega normal for weeklies.
Honestly, the job feels a lot more like 3.x which I think is a good thing. The reduced heat on HS and 123 means there's more opportunity to use QR to force a 3 proc instead of using CD every few 123. I'm not sure if it's a gain, loss, or wash tbh.
Wildfire is a bit different now since you can't generate enough heat to fit 2 CDs in the rotation. I've been overheating with each wildfire because it amounts to 4 GCDs without the 5% buff now. Just plan to use BS after attaching your gauss barrel except the first one. That said, I've been setting up for the 323 WF and overheating just after starting WF with a 1. That's probably not the optimal rotation.
Thinking about it, WF should be setup for 323; HC - 1 (overheat) - Re - WF - 3 - QR - 2 - RF - 3 - Rico - CD - GR - CD - boom
At least that should fit and put heat just below 50... will have to do some testing.
I'm stilling using CD323CD wildfire rotation with overheat on each except the first one. To set up the CD323CD I don't use CD at all between wildfires (except after the first one cause opener WF is different due to no overheat on it) to make sure I am at the right heat range. I haven't done a lot of math to figure out if it is optimal though.I've been plugging away with MCH for the past few hours in Omega normal for weeklies.
Honestly, the job feels a lot more like 3.x which I think is a good thing. The reduced heat on HS and 123 means there's more opportunity to use QR to force a 3 proc instead of using CD every few 123. I'm not sure if it's a gain, loss, or wash tbh.Wildfire is a bit different now since you can't generate enough heat to fit 2 CDs in the rotation. I've been overheating with each wildfire because it amounts to 4 GCDs without the 5% buff now. Just plan to use BS after attaching your gauss barrel except the first one. That said, I've been setting up for the 323 WF and overheating just after starting WF with a 1. That's probably not the optimal rotation.
Thinking about it, WF should be setup for 323; HC - 1 (overheat) - Re - WF - 3 - QR - 2 - RF - 3 - Rico - CD - GR - CD - boom
At least that should fit and put heat just below 50... will have to do some testing.
Last edited by MomoOG; 07-19-2017 at 07:08 AM.
A few things boss:
1). You overheat every wildfire
2) 3.x? Maybe if you removed all of our OGCDs and remove our wild/mild. 3.x also had cast times, buffs that you actually cared to sync up, and a bigger emphasis of fight timers. I'll post more about that below.
3) You didn't waste ammo on cooldown from QR anyways. You always went for a proc. The loss of any cooldown at all is a loss in the rotation. THe 3% buff is actually more of a bandaid fix to fix something that they knew was going to be broken. Without it our damage would probably flat out be worse.
The only thing they did to the job was make it easier, far different from how it was in 3.x and far different than it is now. Also
4) The problem with the 3/2/3 double cooldown opener now is that you have to burn for more than a GCD to achieve the sweetspot, which is bad and should not be done. So that opener is in the trash unless the DPS loss somehow equates to a net gain.
You do indeed 3/2/3 every post opener wildfire because there's no reason not to. You will never use cooldown after the opener wildfire. Which means the job effectively has nothing going on for it outside of wildfires but less mechanically attentive wildfires than 3.x
Mind you that I am happy that at least somebody is in love with the changes I guess but after playing this job for 2 years I would hope they'd make changes meant for people who are married to the damn thing. Simply put. The lack of any significant management of anything has now created a boring experience instead of a dynamic one.
3.x had
- damaging oGCD weaving
- extreme cooldown management
- 1:30/3:00 wildfires
- beautiful boss jump/reset damage and
- strong ABC (always b casting) gameplan on top of
- doing amazing damage and providing terrific support for physical and/or magical comps.
4.x MCH has
- 1-2-3 overheat wildfire
- Next to no cooldown management. (giving that you'll be pressing them as they come up unless jump)
- No damaging OGCD weaves
- no wild/milds
- no amazing reset damage
- no gameplan revolving around ABCs
- And subpar rDPS damage contribution
It's the furthest away from any sort of MCH we've even had. The only thing 3.x and 4.x HAD was mechanical complexity. Which no longer exists for MCH. So Yoshi achieved his job by making the job accessible for damn near anybody but removed the last remnants of the job (the execution) that people cared about. And do you know how late it is to try and level and skill up with another job. We're running savage tonight. I can't just magic BRD up to 70 and learn it's rotation in 3 hours. Which is unfortunate...
Last edited by Elnidfse; 07-19-2017 at 07:05 AM.
I would say it's the Reduction of Fun. I can support this with how ever many ways is necessary.I'm just not privvy to call it the End of Days for our job.
On this topic
I've never been dead last. Performing at the 85-90 range I'm either first or second. When playing with my FC I can happily be 3rd. My output may mathematically needed tweaking and I would be fine with tweaking. What I'm not fine with is the last bit of flavor being sucked out of the job. Now it's arbitrarily button presses. The job gauge might as well not exist and should instead be a static buff that says overheat for all that the heat gauge matters. What's more there should never really have been a lull/stop gap anyways with how it was before if you performed well enough. And that's the thing. The smaller nuances don't feel as present. I don't know man. I just dislike it.I'm not topping the enmity list behind the tanks, but I'm certainly not dead last.
Last edited by Elnidfse; 07-19-2017 at 09:44 AM.
I am not having fun with this MCH.
I see myself pressing "1" (my button for split shot) way TOO often and repeatedly... this is NOT nice and the job feels even slower now, I am actually seeing smaller dps if not the same.
You can use Quick Reload to guarantee a Slug Shot proc without affecting your heat now (specifically, no loss on use, but no gain on the next shot). You shouldn't need to have to spam Split Shot for that reason.
He's talking about in an optimal rotation. A lul between a slugshot proc to cleanshot used to be ensured by a cooldown in between. Now you can't do that because you need that heat for your overheat.
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