In situations where cooldowns actually matter, most tanks will figure out a specific rotation and stick to that like glue, I'd wager if I quietly speared my tanks in 3.4, there's a pretty solid shot they wouldn't even notice, and if they did, I couldn't guarantee that spear so they wouldn't be able to build a rotation around it. Bole has been very decent since 3.4. Not really news there.
Arrow seems quite a bit better now that TP isn't such a burning issue. But it's still not quite on par with balance (or crit spear) for most jobs. As for spearing yourself for sleeve draw? I'm not really convinced sorry =(
DPS tend to have even more disdain for it than tanks as it'll put their cooldown rotations out of alignment. There might be a little merit in it for dungeons if you're with someone who hasn't built up a gameplan for the place yet, but in a 10 minute encounter you'll likely cause a DPS loss using it on a DPS especially if they're not expecting it.
Say what?
AST (5-10%) didn't get a spot on raid groups for Gordias because it was horribly untuned and didn't have the HPS throughput to catch up after a mistake. Every team on Ragnarok that ran AST/SCH either gave up or switched at A3S during the initial progression race.
AST (still 5-10%) had a decent even split with WHM for Midas. Noct sect was still subpar vs a SCH at this point, but Diu could keep up with the heat now as long as the group adjusted a little for it.
Oh god I'm agreeing with you again
I think it's a shame that SE forced this situation to come to a head by giving us that ludicrous 20% balance in the first place, but this puts cards in a much better situation now. There's legitimate variety rather than the 'balance or bust' that we had in 3.4. All that's left for SE to address is the button bloat the card system has now. Not sure how they are going to achieve that but eh. GL Yoshi!