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  1. #1
    Player
    Wilbow's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    46
    Character
    Wolff Umbra
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Furious View Post
    Giving up a spear for a chance at a balance mid-fight would be an extremely bad choice. Even if we assume that crit damage is only 40%, the chance of rerolling a spear to get a balance is 20%, with a 20% chance at the mostly-neutral arrow and 60% chance of something worse (in most cases).

    Spear is definitely not as good as balance and probably never will be, but it's good enough to use rather than using nothing.
    Good to know, and I kind of expected (hoped?) as such. I never expected or wanted it to be as good as Balance, but just good enough in comparison that it's a good idea to just use it instead of playing the odds in most situations. "Balance or bust" was just not a good system imo.

    I still wish that Spear was 15% crit chance, but that's a minor gripe and overall these changes to cards are exactly what I think most people were looking for. Both Spear and Balance were major sticking points for AST, and these changes are way better for the health of the job in the long term.
    (1)
    Last edited by Wilbow; 07-18-2017 at 11:28 PM.
    "Beware that, when fighting monsters, you yourself do not become a monster. For when you gaze long into the abyss, the abyss gazes also into you."
    - Friedrich Nietzsche