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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Cyrocco View Post
    I hope the other ASTs are happy now, they screamed for buffs so hard they got us a nerf.
    The ability to discard Spreads and Royal Roads was something we already had before and was removed only due to oversight: when they changed card effects from status effects over into the new gauge.
    It's not a buff to be able to even further micro-manage your cards; that's just playing the job the way it's supposed to be played, and not all ASTs are going to throw away everything just to AOE Balance every chance they get. The ASTs that do aren't playing the job correctly. Royal Road and Spread will still have their applicable cooldowns, just like they did before. Discard a bad Spread? Well, you still have to wait 30 seconds to actually hold another card.
    People are still going to want Balance more than anything else. That's not going to change.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by HyoMinPark View Post
    /Snip
    Are you...coming at me from a different thread or something? This response doesn't even look like it makes sense, and you're deliberately replying to me, so I'm gonna assume you hold a grudge from another thread.

    Also: AST Gauge was a nerf, ASTs whined, got the pathetic excuse for an RNG system back, it really is that simple, sweetheart.

    Now, given that this seems highly off-topic, I'll be ignoring further conversation on this subject, within this thread, as that's against even the most basic forum rules.
    (1)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Cyrocco View Post
    snip
    Perhaps if you weren't complaining about this in every AST thread made in the last week... >.>

    The ability to micromanage cards is what makes a good AST a good AST. Balance nerf wasn't caused by ASTs wanting the ability to micromanage back, sweetheart.

    Quote Originally Posted by Warr_of_Lint View Post
    With two new skills (three skills if you could the one that came with vanilla 4.0) to restore a simple old function, I find myself seriously questioning the necessity of subjecting each class to a gauge.
    To be fair, for those of us who played on controller, it wasn't easy to just right-click the status effects of Spreads, RRs, and Draws off, so we had to use macros. The three skills isn't anything different from what we used before. That being said, I do like the gauge because it makes my Arcana more visible, something I can appreciate.
    (8)
    Last edited by HyoMinPark; 07-18-2017 at 03:43 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cyrocco View Post
    it really is that simple, sweetheart.
    Please don't use condescending pet names at people when you try to argue with them. It's disgustingly rude and unnecessary.
    (19)

  5. #5
    Player
    Warr_of_Lint's Avatar
    Join Date
    Aug 2015
    Posts
    84
    Character
    Glyn Penman
    World
    Balmung
    Main Class
    Bard Lv 55
    Quote Originally Posted by HyoMinPark View Post
    The ability to discard Spreads and Royal Roads was something we already had before and was removed only due to oversight: when they changed card effects from status effects over into the new gauge.
    With two new skills (three skills if you could the one that came with vanilla 4.0) to restore a simple old function, I find myself seriously questioning the necessity of subjecting each class to a gauge.
    (3)
    Our memory of their faces is fuzzy, like an unidentifiable wad of fibers. -Anonymous Epitaph to the Warriors of Lint

  6. #6
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Warr_of_Lint View Post
    With two new skills (three skills if you could the one that came with vanilla 4.0) to restore a simple old function, I find myself seriously questioning the necessity of subjecting each class to a gauge.
    I love the gauge. Once I got used to it, it made it much easier to see my cards and tbh it's very pretty to look at. but the easiest solution would have been to just give us the buff icons WITH the gauge. that would solve all of the problems the gauge currently subjects us to.
    (6)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Warr_of_Lint View Post
    With two new skills (three skills if you could the one that came with vanilla 4.0) to restore a simple old function, I find myself seriously questioning the necessity of subjecting each class to a gauge.
    You'd think, at the worst, that one could simply... right-click / cycle through their gauge's graphics for Draw, Spread, and Royal Road...

    Then we'd only have the problem of being unable to see our co-healers Cards... or any other effect in the game since subsumed by job gauges.
    (1)