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  1. #81
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Novak_04 View Post
    We got the nerf that everyone's been hailing for and people have STILL found something to cry about. Go outside and play if this game is making you so unhappy. Pick a flower. Chase a butterfly. Find your happy place. At the rate this is going, they could prune all of our healing spells and make us an auto-attack job and people would still complain that our Star Globes are too damn shiny.
    They are a bit too shiny, aren't they? They could really use a nerf, and I'm really not sure about the ones that have spikes that clip the cards rotating around them. I don't think such a thing would be approved in any self-respecting casino. A little ostentation never hurt anyone, but if it gets in the way of the cards, what's the point? A good, simple star globe benefits the whole raid.
    (2)

  2. #82
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    This was necessary. As was necessary the buff to 20% in hw to save ast from the bad reputation it got since 3.0. I feel like the healers now are pretty well balanced.
    (3)

  3. #83
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cyrocco View Post
    They followed the proper pattern for Heavensward, not so much for Stormblood. But buffed AST so much through Heavensward, and added so much going into Stormblood that AST became the Preferred Job. Hence, nerfs needed.
    they just got nerfed though.
    (1)

  4. #84
    Player
    Warr_of_Lint's Avatar
    Join Date
    Aug 2015
    Posts
    84
    Character
    Glyn Penman
    World
    Balmung
    Main Class
    Bard Lv 55
    Quote Originally Posted by gumas View Post
    cross class skill esuna : Mp cost reduced

    I think the dev is reading that esuna thread
    LOL. I cannot fathom the supercomputer-level, actuarial calculations that were so compelling that they had change esuna's mp cost. But here we are.
    (0)
    Our memory of their faces is fuzzy, like an unidentifiable wad of fibers. -Anonymous Epitaph to the Warriors of Lint

  5. #85
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Lunafreya View Post
    they just got nerfed though.
    The pattern stands. It's a good pattern. I still don't see where you're coming from with this response.

    Edit: This was a different response chain than I thought. I get quoted so often. Very fashionable.
    (0)
    Last edited by Cyrocco; 07-18-2017 at 04:40 PM.

  6. #86
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Cyrocco View Post
    I'll complain about my main as much as I like. And you were just hailing how the Card changes are great, so I don't see how this is a bad "rate" for the balancing to be moving at.
    The rate at which people are constantly calling for nerfs. Doesn't matter what it is, they'll never be satisfied. As previously stated, they could take away every ability we have and people would still want to nerf us for some reason.
    (6)

  7. #87
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    To be fair, for those of us who played on controller, it wasn't easy to just right-click the status effects of Spreads, RRs, and Draws off, so we had to use macros. The three skills isn't anything different from what we used before. That being said, I do like the gauge because it makes my Arcana more visible, something I can appreciate.
    There is a little difference, you could click off buffs/use the macros while you were casting, with the new abilities this isn't possible.
    (2)
    Last edited by amihavingfunyet; 07-18-2017 at 04:44 PM.

  8. #88
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lastelli View Post
    This was necessary. As was necessary the buff to 20% in hw to save ast from the bad reputation it got since 3.0. I feel like the healers now are pretty well balanced.
    I'd have to agree. Yes I'm still annoyed that Noct stance has a higher potency and usage than my Succor or Adlo, but with these new potency buffs it doesn't feel like I'm left out in the cold if I end up with an AST who absolutely refuses to change stances. All in all I think the healers are much closer to being balanced than they ever have been. Is there room for more balancing across ALL the healers? Always, yet for right now I think everything is pretty well in hand. Besides that new Spear potency buff will be amazing if it stacks with my Chain Strategem.
    (2)
    Last edited by Enla; 07-18-2017 at 04:57 PM.

  9. #89
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Lunafreya View Post
    they just got nerfed though.
    No they didn't? It's potency was half ed but duration was dubble.
    (0)

  10. #90
    Player
    Cupcakesu's Avatar
    Join Date
    Dec 2013
    Posts
    129
    Character
    Tomoyo Nellu
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by simiii View Post
    No they didn't? It's potency was half ed but duration was dubble.
    I don't know what you're reading but duration wasn't touched. Balance pre-nerf: 20% buff (10% AoE) for a 30s duration. Balance post-nerf: 10% buff (5% AoE) for a 30s duration.
    (5)

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