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  1. #1
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lastelli View Post
    This was necessary. As was necessary the buff to 20% in hw to save ast from the bad reputation it got since 3.0. I feel like the healers now are pretty well balanced.
    I'd have to agree. Yes I'm still annoyed that Noct stance has a higher potency and usage than my Succor or Adlo, but with these new potency buffs it doesn't feel like I'm left out in the cold if I end up with an AST who absolutely refuses to change stances. All in all I think the healers are much closer to being balanced than they ever have been. Is there room for more balancing across ALL the healers? Always, yet for right now I think everything is pretty well in hand. Besides that new Spear potency buff will be amazing if it stacks with my Chain Strategem.
    (2)
    Last edited by Enla; 07-18-2017 at 04:57 PM.

  2. #2
    Player
    LazyTitan87's Avatar
    Join Date
    Jun 2017
    Posts
    24
    Character
    Lazie Titan
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Enla View Post
    I'd have to agree. Yes I'm still annoyed that Noct stance has a higher potency and usage than my Succor or Adlo, but with these new potency buffs it doesn't feel like I'm left out in the cold if I end up with an AST who absolutely refuses to change stances.
    Do people seriously do this? I've forgotten to change once with a SCH in the group, because my last 3 delta's had WHMs, but I started asking my group in discord to wipe it up because I forgot (that and we had a lot of deaths due to people not following mechanics). I actually prefer diurnal over Nocturnal. While I can work with the shields, they can be mana intense in encounters with a lot of aoe damage or high tank damage (AB costs as much as a Helios).
    (0)

  3. #3
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by LazyTitan87 View Post
    Do people seriously do this? I've forgotten to change once with a SCH in the group, because my last 3 delta's had WHMs, but I started asking my group in discord to wipe it up because I forgot (that and we had a lot of deaths due to people not following mechanics). I actually prefer diurnal over Nocturnal. While I can work with the shields, they can be mana intense in encounters with a lot of aoe damage or high tank damage (AB costs as much as a Helios).
    Yes they do.
    (0)

  4. #4
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    To be fair, for those of us who played on controller, it wasn't easy to just right-click the status effects of Spreads, RRs, and Draws off, so we had to use macros. The three skills isn't anything different from what we used before. That being said, I do like the gauge because it makes my Arcana more visible, something I can appreciate.
    There is a little difference, you could click off buffs/use the macros while you were casting, with the new abilities this isn't possible.
    (2)
    Last edited by amihavingfunyet; 07-18-2017 at 04:44 PM.

  5. #5
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Lunafreya View Post
    they just got nerfed though.
    No they didn't? It's potency was half ed but duration was dubble.
    (0)

  6. #6
    Player
    Cupcakesu's Avatar
    Join Date
    Dec 2013
    Posts
    129
    Character
    Tomoyo Nellu
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by simiii View Post
    No they didn't? It's potency was half ed but duration was dubble.
    I don't know what you're reading but duration wasn't touched. Balance pre-nerf: 20% buff (10% AoE) for a 30s duration. Balance post-nerf: 10% buff (5% AoE) for a 30s duration.
    (5)

  7. #7
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    My bad I think i included pvp changes
    (0)

  8. #8
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Woo now we have another great card added

    Balance was changed so ast would stop fishing for balance card and ignoring all other cards because it was way stronger then the other cards

    Now all we need is se to combine spire and ewer into 1 card then i be super happy

    If they change that as well then every card will be useful
    (2)

  9. #9
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Now the one big obstacle to achieving actual balance among the healers (along with avoiding the design implications it meant for future-proofing new content) has been eliminated. And they managed to make Spear worth using on top of that. A win for good design.

    Now they just need to keep a close eye on what the buffs actually mean for the other two healers, and all will be good.
    (2)
    Last edited by SaitoHikari; 07-18-2017 at 05:53 PM.

  10. #10
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Also they can actually make ast even better with their card mechanics tbh

    Turn spread into a skill that turns the card ur holding into an aoe version of that card

    Turn royal road into a skill that turns ur card ur holding into an enhance version of that card

    For example

    You pull a bole u can either throw and enhance bole on the tank or throw an aoe bole to the raid

    I just want to stop ast burning cards for royal road effects and instead play the card to the current situation

    With this change ast would be in a perfect position with their card mechanics <3
    (2)

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